Jump to content
  • Facebook
  • Twitter
  • Steam
  • Discord
Sign in to follow this  

7daystodie.com - A17.2 is out!

Recommended Posts

We’ve just released Alpha 17.2 B27 with many fixes, changes and some great new game options.

Blood Moon Frequency

  • This option allows the player to set a minimum amount of days for when the blood moon hordes appear. In the menu the player can disable them, have them daily, every 3 days, default weekly, once every two weeks and once every 30 days.

Blood Moon Range

  • Here the player can change how many days can the actual blood moon day randomly deviate from the frequency setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency


  • We added a property to the serverconfig.xml that allows server owners to change the maximum amount landclaims per player.

XP Multiplier

  • Players can increase or decrease the overall experience gained. To suit the XP speed for the length of game they desire.

Adjustable Block Damages

  • Players: Players can decrease or increase  their damage dealt to blocks
  • AI: The damage dealt to blocks by normal AI
  • Blood Moon AI: The damage dealt to blocks exclusively by AI during blood moon horde time

For serverowners:

Added: serverconfig property “UserDataFolder” to specify where all generated data on the server is stored, including generated RWG worlds

Added: new properties “XPMultiplier”, “BlockDamagePlayer”, “BlockDamageAI”, “BlockDamageAIBM”

Removed: old properties “BlockDurabilityModifier”, “ZombiesRun”

Changed: TerminalWindowEnabled default is set to true

Please be sure you are using these properties in your serverconfig.xml:

                <property name=”BloodMoonFrequency”                                                            value=”7″ />                                                       <!– What frequency (in days) should a blood moon take place –>

                <property name=”BloodMoonRange”                                                                     value=”0″ />                                                       <!– How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency –>

                <property name=”BloodMoonWarning”                                                value=”8″ />                                                       <!– The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show.  –>

                <property name=”LandClaimCount”                                                                        value=”1″/>                                                                       <!– Maximum allowed land claims per player. –>

                <property name=”BlockDamagePlayer”                                                 value=”25″ />                                                    <!– How much damage do players to blocks (percentage in whole numbers) –>

                <property name=”BlockDamageAI”                                                                         value=”100″ />                                                  <!– How much damage do AIs to blocks (percentage in whole numbers) –>

                <property name=”BlockDamageAIBM”                                                  value=”100″ />                                                  <!– How much damage do AIs during blood moons to blocks (percentage in whole numbers) –>

                <property name=”XPMultiplier”                                                                value=”100″ />                                                  <!– XP gain multiplier (percentage in whole numbers) –>


  • Option to disable texture streaming
  • Sleeper check if chunk ready for spawning
  • Launcher cleanup function for generated RWG worlds
  • Hits between animals of the same exact class are ignored
  • Log message for how much XP you got from different sources during your last level
  • AI FindDestroyPos far to close mode and randomized starting edge check
  • AI Destroy Area can randomly trigger when close but has a long path (higher % with lower intelligence)
  • AI Destroy Area will try far mode if normal unreachable
  • AI Destroy Area states, so seek time and attack time are separate
  • Landclaims now have a radial menu access to either show bounds to help building or remove them, if you dont want to destroy them by hand
  • Logging when player makes levels
  • Clamping to huge xp gains and changed giveselfxp to allow huge numbers
  • A “Blood Moon Warning” option.


  • Decreased sleeper despawn delay to 45 and added passive despawn delay of 10 seconds
  • Meat stew only uses 5 meat. Added animal fat to Recipe. Now it gives 50 max stamina and 25 health
  • Steak and potato meal now only use 5 meat but require 2 mushrooms. Now it gives 50 max stamina and 25 health
  • Increased chance for rare medicine at traders
  • Bartering now changes final price instead of reducing/increasing markup.
  • Gravel trails in the desert are more visible
  • Vehicles no longer collide with small rocks. Updated small rock texture.
  • Upgraded rock texture resolution to 512.
  • Added acid to traders
  • Increased the duke value of raw meat
  • Nerfed barter perk sell rates to half of what they were.
  • Cut sell rate from .2 to .15 value
  • Reduced amounts of food for sale at traders
  • Increased width of newContinueGame window, panels and gameoption control
  • Dropped usage of settings ini file, everything is controlled by Unity’s preferences system again
  • Increased chance to play power attack grunt sounds
  • Increased radius of dog and wolf controllers
  • Increased probability of bones on gore blocks and body bags
  • Gore blocks and body bags can drop nitrate
  • Increased probability of coal on burnt blocks
  • Reduced repair cost of claim blocks
  • Slightly reduced the depth of the topsoil to make finding ore easier
  • Optimized counter sink, cupboard corner, deco pole round, tile broken, metal rail.
  • Reduced “static” memory usage for map data, reduces amount of RAM required, more pronounced on bigger maps
  • Vending machines no longer have prepared food or raw ingredients, only canned food and drink
  • Increased quality tier of items found in loot
  • Renamed Bone Shiv to Bone Knife


  • Buried supplies show as empty when they’re not  should make same as satchels.
  • Placed landclaims are printed in the console for everyone to see.
  • Sleeper volume final room bungalow_06 (Eric)
  • ERR Unknown particle effect: impact_bullet_on_resourceWood when shooting air supply crate
  • Snowberry extract uses it’s instead of its in description
  • DismemberChance can not stack correctly between buffs, items, and perks
  • Lowered stamina cost for jumping is not mentioned in parkour description
  • Spawn probability of radiated zombies is not scaling
  • Sleeper despawn range to a tighter range
  • When in the prefab/world editor, then starting a game the party carries over
  • Dismemberment NRE spam
  • Scrapping paintbrush exploit to dupe paint.
  • Clients do not see the vulture death animation (dedicated)
  • Buff kills dont share XP.
  • NRE while holding “R” and fast mouse wheel scrolling to another slot with item in it. 
  • NRE when trying to remap with the number “9” key
  • Players torch ignores game settings.
  • Exploiting gun/auto turret and nailgun for free unlimited nails.
  • Nail gun nails dupe
  • Clear sleeper quests can’t be completed
  • Scrapping dupe exploit
  • Lower loot abundance may not be working
  • EntityAlive MinEventContext Tags not being updated
  • Duping thousands of gas cans (disabled equip when in a vehicle)
  • Invisible zombies for P2P and dedi clients
  • Animals are not displaying attack animation for clients
  • Issue with having 2 finding white river supplies quests.
  • Dupe exploit using task manager to close client when on a dedi.
  • Consumeable dupe via mouse and inventory use.
  • Vending machines dont add time to rented days.
  • VM dupe using partial stacks.
  • Clients cannot hear the running blade trap sound loop
  • When placed singly pallets placed on other will fly off, when base is removed
  • Chicken was using legacy shader ( Chicken texture is incorrect
  • Bicycle doesn’t fall over for clients, only the wheels do
  • Vehicles placed on a client face north and then rotate to placed rotation
  • Auto turret damages are not matching the damage of their ammo
  • Bicycle dismounting causes player movement to lock and lose toolbelt items
  • Small rocks, corn and dead corn were not using local uvs
  • Players always score sneak damage in pvp when crouched
  • Goth clothes are not in loot lists
  • Dupe items with destroying a container and using “E” key at same time its destroyed.
  • Score achievements replaced by gamestage based achievements
  • Fire axes did not play power attack grunt sounds
  • Dogs and vultures are not attacking properly
  • ModArmorMuffledConnectors should be a stealth class mod
  • Achievement Playing Doctor was not working
  • PerkHealingFactor is incompatible with some other forms of healing
  • Despite being turned off blade traps can still be herd spinning (faintly)
  • Wrong (repair) upgrade path and burn value on wood spikes
  • Wedge60 tip corner top was hiding adjacent faces when it shouldn’t
  • Descriptions for modArmorMuffledConnectorsSchematic and modArmorAdvancedMuffledConnectorsSchematic are switched
  • Ping doesn’t show correctly on the server browser
  • Wrong loot group assignment for vehicle parts in zombie loot drops
  • Exiting game after placing campfire cancels trader quest.
  • Vultures fly backwards (made SetState clear reverse if left on and force some upward motion in StartAttackReposition)
  • Dart traps require forged iron to build but forged steel to repair
  • Buildings and signs etc are popping in a short distance from the player
  • Glass placement preview is impossible to see on most none squared shapes
  • Clients can see entities when walls don’t render anymore
  • P2P connection issues, Skipping LiteNetLib connection attempt, no IP given
  • Landclaim “Show bounds”, also shows for inactive lcb’s
  • No Kill / Kill Allies only lead to some buff/features not working.
  • Worlds without any water source in XML fail to load
  • Quest rewards dont reflect changes to XP multiplier.
  • Puny GOD mode does not make you invulnerable
  • Error when changing female character’s hair
  • Airdrop in prefab editor
  • Chat font size to what it was before
  • Zeds get confused when spawned on top of shelves
  • Server browser errors after a dedi having issues
  • Hitting ESC during RWG previewer generation will cause NRE
  • Clear part for sleeper quests now also works on/for old savegames

Known Issues

  • RWG Generation is not in its final state. Work is currently being done to improve roads, towns, terrain, generation speed, and world size. These changes will come in a later A17.x patch once they are ready.
  • In some scenarios double swing may still occur
  • Tool damage localization is different than actual value
  • RWG: Floating POIs (Minimal occurrence now)
  • Trader Jen has a deep voice
  • Trader Rekt is nicer than usual
  • Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
  • Scrapping items in crafting queue while re-logging may go lost
  • Crafting speed bonus and mod slots do not properly apply to workstations after being closed
  • Clipping into blocks to see through terrain
  • Shotgun driver loses sound on 4×4 after a while
  • Workstation tools do not refresh the recipe list when the tools are installed
  • Can use torch and flaming arrows as light underwater
  • RWG preview tool localization
  • Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
  • Mining helmet light doesn’t show for other players
  • Client molotovs thrown down from an edge not working as good as Host
  • Hatches don’t always open on the first try
  • Player model jumps forward of the player camera when accessing an auto turret inventory
  • Turrets will not target self when set to do so
  • Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
  • Resolution does not always save when >1080p options are available
  • Burning shaft mod flame effect can transfer to other items on the toolbelt
  • Healing other players with RMB doesn’t work
  • Self medicated is not working properly. Not being able to purchase perk is intended.
  • Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showth…106#post914106
  • If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
  • White lines may occur on imposter POIs
  • Some Linux users experience problems
  • When using REALLY excessive amounts of resources they may vanish in cement mixer’s crafting queue
  • Chunk corruption errors
  • Showbounds for landclaims shows a box instead of it actual infinite size for y
  • Illness buff may not properly run out
  • Nightvision goggles are not very effective

Click Here To Visit 7daystodie.com

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this