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  2. The Fun Pimps are pleased to announce the Storm’s Brewing V2.0 Experimental is out now! We are still aiming for a Steam & Console Stable Release on Monday June 30th (Barring Show stopping Bugs or Cert Issues) Here is how to OPT-IN: Open Steam. Go to your Library and right-click on “7 Days to Die”. Select “Properties” and then the “Betas” tab. Choose the “latest_experimental – Unstable build” from the dropdown menu and close the window. Steam will download the updated files, and you can then launch the game to play the experimental version. V2.0 Storm’s Brewing Release Notes Click Here To Visit 7daystodie.com
  3. Hey Survivors, We are pleased to announce that 7 Days to Die 2.0 Storm’s Brewing Streamer Weekend Event will begin: THIS FRIDAY, June 13th at 12 PM CST. Fans will have a ton of great options to see all the new features & content of 2.0: 3 days of streaming 500+ streamers 48+ Countries 20+ languages spoken Many will be streaming all weekend, and are even giving away free keys to the game! Check their channels for their upcoming weekend schedules. Read on for the Official Release Schedule, Official release Notes Link and the Full List of Participating Streamers. V2.0 Storm’s Brewing Release Schedule Streamer Weekend – Friday June 13th – Sunday June 15th Steam Experimental – Monday June 16th Steam & Console Stable Release – Monday June 30th (Barring Show stopping Bugs or Cert Issues) V2.0 Storm’s Brewing Release Notes Participating Streamers Algeria TheMissingLevel (Arabic) Argentina Piama (Spanish) Australia Akari (English) Azza_and_Cookie (English) CautiousPancake (English) FranticDan (English) HorrorQueenHarley (English) jawoodle (English) Koeko (English) LifeIsAGame (English) MoistCactusAUS (English) PatrolNation (English) Viktoriahhh (English) Zla_lili (English) Austria Danu (German) Doctendo (German) DONFLADI (German) MikiDiese (German) MrBaer (German) SpaceGoatOne (German) togethernotalone (German) Belarus Laimy (Russian) Belgium Adwuin (French) Azghaaar (French) nekomura (English) Brazil Andarilho (Portuguese) BlackouTv (Portuguese) DmgExtreme (English) Drakink (Portuguese) FamintoGamer (Portuguese) furyseiva (Portuguese) HagarB (Portuguese) Issa022 (English) JascaGames (Portuguese) joaozoid (Portuguese) Jojomortal (Portuguese) Katsuamy (Portuguese) leokaos (Portuguese) Maveco (Portuguese) MedusaGeek (Portuguese) mmmontanhez (Portuguese) oabeljoga (Portuguese) OsSpardas (Portuguese) papaidiogogaming (Portuguese) Pathy (Portuguese) rhariane (Portuguese) rubi (Portuguese) SonaExpectativa (Portuguese) StealthyPlayerTV (Portuguese) tocadoscoelhos (Portuguese) ZaffaGeek (English) ZazaBruxo (Portuguese) ZecaSobrevivente (Portuguese) British Virgin Islands まじお (MAJIO) (Japanese) Bulgaria Ezioo_show (Russian) H3z0 (Bulgarian) Canada Aesmatv (English) AliArenaX (English) animeprincess (English) AtomiKGameZ (English) CrypticFox (English) Cuda87 (English) eggieweggievt (English) Gameedged (English) Genosis (English) iMaGaMinPoTatO (English) KnightKnowledge (English) KnowlieKanole (English) Lumun (English) NexIncendiary (English) NightmareNexus (English) ReAnimateHer (English) SeenaCrash (English) Skippy0330 (English) StoneLegion (English) TheLocalBrickShop (English) Thorgal006 (French) TreyKatxo (English) Chile emmy_sckarlett (Spanish) estefidrj (Spanish) Hatecrew171 (Spanish) J.C. 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  4. The Fun Pimps are extremely excited to share the official Storm’s Brewing V2.0 release notes. As always this build is jam packed with new content, improvements, quality of life features, game options for custom play styles and incredible amount of new mid to late game content. We thank you for your patience while we do the finishing touches on this Mega-Build. We look forward to your feedback. Navezgane awaits! V2.0 Storm’s Brewing Release Notes Release Schedule Streamer Weekend – Friday June 13th – Sunday June 15th Steam Experimental – Monday June 16th Steam & Console Stable Release – Monday June 30th (Barring Show stopping Bugs or Cert Issues) Biome Progression With the new Biome Progression option enabled, all biomes except the Pine Forest will have a unique environmental hazard to overcome. Like a Boy Scout earning a merit badge, complete challenges to learn about each biome’s inhabitants and resources. When a biome’s challenges are completed, a Biome Badge can be collected at any nearby Trader. Here are the biomes listed in their order of severity: The Pine Forest – Starting biome with no hazards The Burnt Forest – Combat the hot embers & thick black smoke The Desert – Overcome the extreme heat The Snow – Survive the freezing temperatures and windchill The Wasteland – Conquer the high radiation fallout There are seven challenges for each hazardous biome: Wearing specific armor or obtaining the previous biome’s badge Harvesting biome specific resources Crafting remedies to increase your hazard resistance Mining biome specific resources Killing biome specific enemies Looting in the biome Spending a specific amount of time in each biome The Biome Progression system is on by default but can be disabled in the game and server options which will turn off the biome hazards and requirements for Biome Badges. Biome Progression Loot Stage Cap In addition to the biome hazards, each biome will have a progressive loot stage cap. This will help to encourage players to explore each biome and seek out higher tiered loot. Loot caps are increased by progressing forward through each biome’s challenges. Caps are automatically increased when entering into a harder biome To raise the cap in the current biome, complete the next higher biome’s challenges Continuing to progress and complete more biome challenges will keep raising the cap in the previous biomes The loot cap is off if the Biome Progression option is disabled Biome Resources To encourage biome exploration, dominant ore types have been redistributed across the world. Each biome now favors a specific ore: Iron in the Pine Forest, Potassium Nitrate in the Burnt Forest, Oil Shale in the Desert, Coal in the Snow biome, and Lead in the Wasteland. While all ores can still be found in low volumes elsewhere, venturing into the right biome will greatly improve your yields. Dynamic Storm System Can you weather the storm? We have overhauled the legacy weather system and added a new Dynamic Storm System to the game. These storms have an increased severity per biome with random frequency and duration. Biome Badges will not protect against these storms. There are five types of storms listed below in their order of severity: Thunderstorms – All Biomes (No damage to the players) Ember Storm – Burnt Forest Biome Only (Damages players) Sand Storm – Desert Biome Only (Damages players) Snow Storm – Snow Biome Only (Damages players) Radiation Storm – Wasteland Biome Only (Damages players) A Storm is Brewing: Storms will occur occasionally with some random variation in time and can last for several minutes. The Storm Frequency option adjusts how often storms occur, ranging from 0% (storms disabled) to 500% (five times more frequent storms). When a severe storm begins, the following will happen: The player will hear a warning siren accompanied by a HUD message on the top of the screen ‘Storm Warning! Seek Shelter!’ or ‘Storm Warning! Leave Biome!’ depending on if a player has earned their Biome Badge. The HUD message is accompanied by a 60 second timer. After the timer expires, the HUD message changes to ‘Seek Shelter Now!’ or ‘Leave Biome Now!’ depending on if a player has earned their Biome Badge. A storm Buff timer will then display on the left side of the screen showing how much time a player has before they will take damage. If the player is not sheltered, they will take damage. If they have found a sufficient shelter, the HUD text will change to ‘You are safe from the storm’. Players can also build a quick shelter or use first aid kits to prolong their life in the storm. Note: If you have not gained your Biome Badge, seeking shelter will only protect you from the storm. The biome hazards will still be active and will require hazard reducers while sheltered. Navezgane Update Navezgane has gotten a makeover to work seamlessly with the new biome progression system. Biome boundaries and trader POI positions were updated to improve travel times between large POI townships. Added new 2.0 POIs and others that were not previously on the map (e.g. roadside checkpoints) Updated new player spawn points to be closer to trader (e.g. ~700 meters) Increased density of wilderness POIs with connected pathways. This improves exploration as there are more POI choices visible in the distance to investigate. Updated downtown city in the wasteland biome. (teleport to trader joel then follow roads SW) Rebalanced POI tiers across every biome (e.g. more T5 in the wasteland, etc.) New Zombies & Higher Gamestaged Zombie Classes We have added two new special infected zombies and two new higher colored game staged spawn classes to 2.0. The new enemies & classes include: Plague Spitter – A new special infected desert zombie that can vomit a swarm of insects which attacks the player. Melee weapons are more effective against the swarm. The Hornets are back, only a little smaller! Frost Claw – A new special infected snow zombie that has a long ranged boulder throw attack that does radius splash damage. Watch out for falling rocks! Charged Blue Zombies – A new higher game staged radiated blue class of zombies that turn, attack and run faster than the radiated green zombies, but they do more entity damage. Infernal Orange Zombies – A new higher game staged radiated orange class of zombies that are slower & tankier than the radiated green zombies, but they do more block damage. Zombie Spawn Improvements We have added functionality to allow zombies to spawn and crawl out of smaller spaces or tighter areas. Many POIs have been adapted to use these crawl outs, so stay alert survivors. We have improved spawning and respawning of enemies by making increased use of our scripted spawning system which enhances many of the larger POIs. This improves the performance of the POIs and their pacing. You will notice an increased use of roaming enemies in larger POIs which provides a more varied experience. Roam where you want to zombies! Perk Updates & Rebalance We’ve added a brand-new General Perks tab and moved some perks that don’t need to be governed by any particular attribute. This allows players to gain certain skills without spending perk points on an attribute their character hasn’t specialized in. Light, Medium, and Heavy Armor Master Chef Living off the Land Lock Picking Lucky Looter With those perks moved, we’ve filled in those empty slots with many exciting new perks! All Attributes have 10 perks Each perk has 5 levels Each Attribute has a new Mastery Perk set that starts at attribute level 6 We’ll let you discover these details on your own Some Attributes have new or updated perks Perception The Infiltrator – Added ability to pick up various land minds per level Animal Tracker – Adjusted animals tracked per level and added zombie variants Treasure Hunter – Added increased dirt damage, reduced damage when near treasure, and more items found in chests Strength Grand Slam – Grants the ability to ragdoll enemies with clubs, bats, or sledgehammers while sprinting Pack Mule – Increases the crafting speed of items in your inventory and adds a chance to ignore physical damage when hit Junk Miner – Mining tools can harvest more junk resources like cloth, scrap polymers, scrap iron, and more Fortitude Siphoning Strikes – Melee kills grant +2 HP per level Rule 1: Cardio – Levels 4 and 5 grant +25 max stamina each Agility Hard Target – Take less damage while moving Parkour – Added ability to reduce injuries or damage per level Intellect The Daring Adventurer – Moved pick two quest rewards to level 5 Sledgehammer Saga I wanna be… Your Sledgehammer! We’ve added a new book series for the sledgehammer weapon class including: Sledge Saga Vol 1: Adds 10% knockdown chance. Sledge Saga Vol 2: Sledgehammers degrade 20% slower. Sledge Saga Vol 3: Power attack kills weaken and slow nearby enemies for 10 seconds. Sledge Saga Vol 4: Adds 25% more damage to enemies below 30% health. Sledge Saga Vol 5: Gain double XP from sledgehammer headshot kills. Sledge Saga Vol 6: Adds a 10% chance to knock enemies unconscious. Sledge Saga Vol 7: Sledgehammer Power attacks bypass 50% of armor. Completionist Bonus: Refill your stamina with each power attack kill. Clothing Cosmetic Options, Twitch Drops & DLC Wear what you want for protection but look how you want cosmetically with new outfits. We will be adding some new cosmetic DLCs options and Twitch Drops to 2.0! Get ready to unlock awesome new content and show off your unique style. Are you too sexy for your shirt? Trees and Foliage Update All of the trees have been optimized to run on the same speed tree shader and with reduced draw calls for a performance boost. The burnt forest, wasteland and some of the other trees have been redone stylistically for a new look. All of the trees have newly adjusted wind settings for consistency with the new dynamic storm system. We have improved sub-biome foliage to create clearings and thicker foliage areas with lower growing plants on their perimeter for a much more believable look without sacrificing performance. POIs: The World is Expanding! Nearly 140 POIs are coming to V2.0, many have been created to bolster the wilderness POI counts. These include: 125 Explorable Tier 0 Remnant POIs 13 Questable Tier 1 POIs 6 Questable Tier 2 POIs 3 Questable Tier 3 POIs Two new town/city tiles 3 new Questable Tier 5 wilderness POIs bunker_00 (Area 7) mine_01 (Hybrid Mining) quarry_02 (Correa Rockworx) The larger Tier 4 and Tier 5 POIs combat will feel like a new experience because of scripting, crawl out, and wandering sleeper improvements! Random Gen Improvements Town tiles and wilderness POIs use separate terrain smoothing distances and are shorter to keep more height variations in the world. Wilderness POI spawning has been improved allowing a lot more wilderness POIs to spawn and their spawn locations have better random positioning. Wilderness road generation uses improved pathing and can now connect along the length of other wilderness roads. Towns now have independent elevations and wilderness POI elevations use a better calculation. Fixed terrain height accuracy which sometimes caused seams in the world. New Hand Use Items We’ve added many new usable hand items with custom animations to improve the games overall immersion including: New special can with custom label for every canned food item New tintable liquid jars for every drinkable item New special stew food handheld item New special plate food handheld item New generic wrapped parcel for the rest New steroids handheld item New pill bottle handheld item New Quest Rally Marker We’ve added a new quest rally maker that displays a custom flag per quest type. If a party has more than one shared quest at the same POI, each unique flag will be shown Player 1 has a clear quest Player 2 has a fetch quest Both players will see both flags Each player will see a green light next to their quest flag Spawn Near Friend Starting a new save? Choose a friend to spawn near for ultimate teamwork! We’ve added a handy button to go back to the main menu before joining a game – no more getting stuck! Works for crossplay if you are friends on Discord Note: You cannot spawn near a friend on a server that has biome progression enabled if the inviting player is in a hazardous biome Discord Implementation We’ve worked with Discord to make their voice chat the default in 7 Days to Die Players are able to link their main Discord account and see their friend list in game or use an anonymous account, if they don’t want to or don’t have one This includes: The ability to switch between global server and party chat Messaging in and out of Discord (can be hidden) Inviting your friends through Discord Adding Discord Game friends Utilizing your Discord friend list to spawn near friends on a different platform We’ve also included Discord’s Rich Presence giving you a good idea of what your friend is currently doing in-game Crossplay on Dedicated Server 2.0 Comes with crossplay on dedicated servers Enjoy a game on a server with max 8 players with all friends of different platforms (Note: This depends on the client) For Console Players servers with compatible console game settings in your region will appear in the server browser. If the server uses settings that are not compatible with your console it will not appear in the server browser. You can always play on your multiplayer game with console without a host having to be around PS5 and Xbox Series clients cannot join dedicated servers with mods. You can rent servers here: Bluefang PingPerfect Frag Nitrado Gportal Serverconfig.xml For dedicated servers to host players on Xbox Series and PS5 consoles, the following settings in serverconfig.xml should be configured: ServerMaxPlayerCount set to maximum of 8 ServerAllowCrossplay set to True EACEnabled set to True IgnoreEOSSanctions set to False Other new options: BiomeProgression StormFreq AllowSpawnNearFriend Audio We’ve added more footstep variety, making the world feel more alive and immersive than ever! Player footstep sounds now support 3rd person. Sound support for the new biome hazard and biome storm systems. The Frostclaw and the Plague Spitter zombies have their own custom sounds! We have added an increased variety of inventory item sounds. New perk sounds. Discord integration sounds! Sleeper spawning from material SFX (vents, wood, etc.) Zombie dogs have collar chain rattles to better alert players to their presence. Vehicles have greater pitch variation and improved turbo sounds. Improved volume and mix for various zombie voices. Adjusted Minibike sounds for better acceleration and deceleration handling. Fixed enemy alert sounds now playing upon wake and immediate line of sight to player. DLSS Upscaling We have added Nvidia’s DLSS upscaling to our graphics rendering system. It is an option under Video/Display/Upscaler Mode. DLSS (Deep Learning Super Sampling) is an AI-powered upscaling technology that boosts performance in games by rendering them at a lower resolution and then using AI to reconstruct a higher resolution image. This allows for higher frame rates and/or higher graphics settings at a given output resolution. DLSS uses AI models, motion vectors, and prior frames to enhance image quality and stability. Performance A lot of things have been done to improve performance in V2.0 including: Added Nvidia’s DLSS upscaling option allowing higher frame rates and/or higher graphics settings at a given output resolution. Unified all trees to be on the same speed tree graphics shader and reduced draw calls on trees for better performance Many of the larger POIS have been updated to utilize the new/spawn and respawning code which improves performance More City remnants POIs have been added to improve framerates in the denser areas of cities Added, Changed, Fixed Notes Coming Soon Click Here To Visit 7daystodie.com
  5. Hey Survivors, The Fun Pimps are pleased to announce our Storms Brewing V2.0 release schedule below. More details on all the events below will be coming soon so stay tuned! The Dev Stream – Tuesday June 10th Come and Join Lathan Meadows and Richard Huenink for an in-depth discussion on 2.0 features. Streamer Weekend – Friday June 13th – Sunday June 15th Watch a sneak peek of 2.0 from your favorite TFP Creators! If you are interested in participating, apply to our creator program here: https://creators.thefunpimps.com/ 2.0 Experimental – Monday June 16th The Public can opt into the 2.0 experimental on this day. 2.0 Stable – Monday June 30th Barring any game breaking bugs or Certification issues we are planning on releasing stable on pc and consoles on this date. Click Here To Visit 7daystodie.com
  6. Greetings Survivors, For February, we had our Official Creators make a Valentine’s Day Base Build to show off their creativity. Here are all the creators who participated. CalunaSpitfire https://www.twitch.tv/callunaspitfire Lyelye25 https://www.twitch.tv/lyelye25 MissDelight https://www.twitch.tv/miss_delight Falloutgurl4 https://www.twitch.tv/falloutgurl4 Ookamigames https://www.youtube.com/@ohkamisan Kattatonia https://www.twitch.tv/kattatonia Click Here To Visit 7daystodie.com
  7. Hey Survivors, We have been very busy working on the Storm’s Brewing V2.0 Update and thought we should share its status. Although it has taken significantly longer than anticipated the build is jam packed with a ton of fantastic new content, new challenges, progression updates, optimizations and a whole lot more. We are aiming for an April 15th Steam Experimental Release and a Stable Release on all platforms in early May if all goes as planned. Note: The list below is not a complete list as many details are missing and several features are in the works but are not listed as they may not make it in time. More complete information will come towards launch. For those commenting on our new 7 Days Blood Moons Game you should know that the game is published by TFP and developed by Illogika Studios and has not impacted our progress on 7 Days to Die updates. An overwhelming majority of TFPs Team is exclusively dedicated to working on 7 Days and only a small fraction of our team are assisting on other projects. V2.0 Status Update Biome Progression Elemental Survival Prepare to face the elements like never before! Conquer those tough biomes in manageable chunks, unlock permanent survival in the harshest environments, and craft temporary buffs to push your limits. This is survival redefined! Progress through each biome with increasing threat levels and challenges Smoke, heat, cold and radiation damage, remedies and survival Craft consumables to increase your temporary biome elemental resistance Complete challenges to unlock permanent biome elemental hazard immunity Progressive biome maximum loot caps to encourage exploration Game options will be available for custom and classic playstyles New HUD and player elemental VFX and Sound FX Several new Biome Zombies are coming to 2.0 including the new desert plague spitter Perk Updates & Rebalance We’ve added a brand-new general tab, unlocking a whole new level of customization. Plus, we’ve filled in those empty slots in the attribute lists with exciting new perks! All attributes have 10 perks with new and improved perks Each perk has 5 levels New Mastery Perk Set for each attribute Moved some perks to a new General Perks tab without attribute requirements Sledgehammer Saga We’ve added a new book series for the sledgehammer weapon class New Higher Gamestaged Zombies Get ready for a whole new level of zombie mayhem! Similar to the current green Radiated Zombies we have added new higher gamestaged Charged Blue and Infernal Orange zombie Archetype groups with new behaviors coming. These new Archetypes will intensify the later game experience! Trees and Foliage Update A Majority of the trees have been optimized to run on the same speed tree shader for a performance boost and reduced draw calls on many The burnt and wasteland trees have been redone with a greatly improved look We have added a new sub-biome foliage system which allows for clearings and thicker foliage forests with lower growing plants on their perimeter for a much more believable look without sacrificing performance. Crawl out Zombies We have added functionality to allow zombies to spawn and crawl out of smaller 1 meter spaces and crawl under tighter areas. We have improved the tools for spawning and respawning enemies and reworked many of the larger POIS to take full advantage maintaining the challenge while improving the performance Navezgane Update Navezgane has gotten a makeover to work seamlessly with the new biome progression elemental system. Biome boundaries and trader POI positions updated to improve travel time and flow to and from large POI townships. POIs: The World is Expanding! We’re aiming for a whopping 50 new Points of Interest, adding even more depth and variety to your world! We’ve added a greater variety of POIs for wilderness. We’ve added more remnants for performance. We’ve also updated some of our more demanding POI’s to perform better – those sneaky zombies are now using crawl outs to surprise you – watch out! Audio We’ve added meaningful individual footsteps, making the world feel more alive and immersive than ever! Zombie audio for new biome zombies! Clothing Cosmetic Options, Twitch Drops and DLC Wear what you want for protection but choose how you cosmetically look with new outfits. We will be adding some new cosmetic DLCs options and Twitch Drops to 2.0! Get ready to unlock awesome new content and show off your unique style. Random Gen Improvements Wilderness spawning has been improved allowing a lot more wilderness POIs to spawn and their spawn locations have better random positioning Wilderness road placement has been improved New Quest Marker System We’ve have added a new quest maker that displays a custom quest flag type per quest Spawn Near Friend Starting a new save? Choose a friend to spawn near for ultimate teamwork! We’ve added a handy button to go back to the main menu before joining a game – no more getting stuck! Crossplay on Dedicated Server We will not know officially if Consoles can play on dedicated servers until passing cert on each platform. Fingers crossed Click Here To Visit 7daystodie.com
  8. Today we are making our V1.2 Crossplay patch available to every platform. Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay. Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon! For cross-platform games to show in the server browser: Console: Set the option General>Crossplay Enabled: On PC: Set the option General>Crossplay Enabled: On, but it also requires EAC Protected set to On Maximum supported player count for crossplay is 8 and world size of 8192. We always encourage a new save with every update, but we do not expect any issues continuing older save games. Enabling Crossplay for those older save games should be safe as well. V 1.2 Official Release Notes. RWG for consoles We have enabled usage of random world generation for consoles which will generate worlds with sizes up to 8192 Crossplay for PC and Console Peer to Peer (NO dedicated servers yet!!!) PC (Windows, Mac, Linux) and PS5 and Xbox Series consoles can host and join peer-to-peer multiplayer sessions with the other platforms. Device restrictions on player counts for hosting multiplayer sessions still apply. Easy Anti Cheat must be enabled for PC clients to host or join cross-play enabled sessions. Added support for blocking players from other platforms Console clients can join world sizes of 8k and smaller. We are currently not setting any hard player count limitations for crossplay, however the player experience will vary depending on the client/host hardware and situation. For example if you have more than 6 players all in the same area on a blood moon it can be challenging on some hardware. Rendering performance optimizations Overall general rendering performance has been improved by reducing overhead due to rendering multiple cameras in the first person view which is a significant performance optimization on all platforms Rendering quality enhancements First person player avatar is now influenced by environment shadows and reflections for all platforms. Graphics options for console Added performance and quality graphics presets for each platform. Performance presets prioritize higher framerates and quality presets prioritize render resolution. AMD FidelityFX Super Resolution (FSR) up-scaling can be enabled in performance or quality mode FSR Improvements Reduced blurry artifacts when looking at trees with FSR enabled Improved overall clarity of FSR output. Upgraded FSR version to 3.1. Bug fixes Game will remain paused (where possible) when opening the bug report window Improved recovery of cases where the player falls through the world due to missing world geometry Crossplay Frequently Asked Questions Q: Is Crossplay available for PC & Console players? A: Currently Crossplay is supported for Unmodified PC Clients running EAC, XBox Series S|X, and PS5 players. Q: Is Crossplay available for dedicated servers? A: Dedicated servers are currently unsupported. We are working to support this feature in the future, but currently Crossplay only works in Peer To Peer games. Q: Why Can’t I find my friend when I search the Savegame Name? A: You need to search for a player name. Console Players are limited to searching by Player Name. Q: Why can’t I send game invites cross platform? A: Game Invites will only work within your platform, and are unsupported cross platform at this time. Q: My PC friend turned Crossplay on, but I can’t find his game using his User Name, or searching in the Game Browser. A: Your friend needs to make sure they started their game Client with EAC on, Crossplay on, Player Count needs to be 8 or less, and the World Size Needs to be 8k or smaller. You may need to refresh your search browser, and confirm you are searching in the correct region. Q: Does Crossplay support mods? A: No, currently Crossplay does not support mods of any kind. PC players must be running their client in an unmodified state, with EAC on. If the PC Client has had mods installed, they may need to validate their files before playing Crossplay. Q: Can I use Twitch Integration while playing Crossplay? A: Yes. It is recommended that the host is the only person using Twitch Integration when using Crossplay. PC hosts can elevate permissions on any of the clients (Twitch Integration requires a permission level of 90) of Multi-Streaming, but Console Hosts cannot elevate permissions to Multi-Stream. Q: I have an EOS ban. Can I join a Crossplay game? A: No, Crossplay works through EOS and any EOS bans will result in disconnects. Q: Why isn’t my console letting me join Crossplay games? A: You may want to check your Security Settings to ensure Crossplay permissions are enabled. Q: Can Crossplay work with older versions of 7 Days To Die? A: No, Crossplay was released in V1.2 and is incompatible with older versions of 7 Days To Die. Crossplay users can only join games of the same version. V1.2 b27 Changelog Added Cross platform block lists Implemented console Performance/Quality graphics modes, selectable through the video options UI. New vulture model New rabbit model New chicken model Biome spawner delays have a 10% random variation CRT TV emergency broadcast sound (*enables with light) Sleeper volumes reset the available spawn points when finding one if they have all been used Deco manager tree grouping with async loading and work spread out more evenly Additional flame prefabs to burning Zombies SFX for nerd outfit extra crafting skill point perk Missing spark textures for mines Blood moon party maximum active enemy count with increased game stage scaling based on the full count Changed Revised first person rendering to use a single camera Disabled the old resolution scaling and enabled FSR in Performance mode on all console platforms Enable RWG menu items for console Allow opening of chat window when communication blocked Implement show user profile for PS5 Optimized entity effect groups by removing duplicate setters from ancestors Improved biome entity spawners to run timers independently of counts and better track counts so they can’t spawn over the limit Re-balanced biome entity spawner counts and delays Removed sleeper spawning at farthest position ground check if using min script Improved active sleeper despawning rules to allow more distance and time Optimized material cleanup Optimized object pooling and containers Optimized chunk wall volume containers Video brightness setting darkens interiors and night when set below 50% Decreased darkest range of moon light slightly Helmet light mod to have less range Optimized FindInChildren Optimized entity spawning model type lookup Updated Screamer sounds Solar Cells can no longer be scrapped Grace is no longer zombie food Optimized vehicles to not use a container object Increased blood moon party distance to add players Re-enabled Game Version display in server browser for console clients Fixed Iron Gut does not apply on login Xbox/PS5 Friends not working in Server Browser RWG previewer not removing some of the button handlers on close Server doesn’t log chat sender names NRE and loss of controls when sign or storage crate is destroyed while writing in it Copy+paste kills tabs/linebreaks Error loading prefabs with ExcludePOICulling=true due to outdated ins files Effect groups do not extend from ancestors in the correct order in entityclasses xml Vehicle manager respawns vehicles repeatedly if a non vehicle entity has the same id A biome zombie type spawner could have a permanently disabled timer if they aged out before a player ever killed one (old data is removed and they will start spawning again) Biome spawners could conflict and use the same status data Arrow LOD issue zooming in and out while bow is pulled back No respawn on min script sleeper volumes if entity despawned Player drop time delay was affected by frame rate Simple prefabs like part_streetlight_single generated an empty imposter mesh Chunks being copied to Unity could rarely have the wrong object and block all copying Primitive outfit has a read/write issue Occasional Exception and NRE when exiting to Main Menu Wall volumes were added to chunks they did not overlap and had unneeded padding Sleeper and trigger volumes were added to chunks they did not overlap Battery and solar banks beep when relogging Player placed torches had a duplicate Audio Player Audio sources with doppler could make squeaks or dropouts on player teleport or world origin shifts Audio manager would still track many sounds after they were destroyed Loot abundance settings below 100% would give less loot than it should Hordestone Twitch Event should not auto respawn. Tactical Assault Rifle missing reflex sight model Headgear morphs won’t spawn in when in first person view now. Drone inventory can roll back as client while using drone healing mod Drone can’t heal player while on vehicle First time the drone heals the player after a debuff has been healed, it fails to heal the player Invisible character when being transported out of trader on vehicle Vehicle camera position glitches when origin shift happens EntityFactory GetEntityType warnings from missing types Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope HUD markers flickering positions Prevent the server password window from automatically displaying the platform’s virtual keyboard on open, blocking users from reading the dialog on some platforms Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present Added fallback particle removals for bleeding and shock particles in status check player buff Prevent NRE when spam clicking a trader to open the quest turn-in window as a client Version 1.3 Update We have made significant progress on the Japanese PlayStation 5 version but expect it to go into certification after the holiday break and are targeting a release in January 2025 barring any critical bugs and CERO approval. Version 2.0 Storms Brewing Update Our earlier estimates for the timing of the Storms Brewing update were optimistic. The update is going great but we expect it to land late Q1 2025. Although it is later than anticipated the 1.2 features from it will come sooner. Storms Brewing will Include: Full new weather survival system that has unique environmental damage types, remedies and challenges per biome Cross play on Dedicated servers Advanced New Radiated Game staged Zombie enemies Updated Trees for Performance and some new biome looks Updated handheld Drinks and Food Item meshes New Sub Title System New belt message priority system New zombie spawning tool optimization for high tier POIS. New player Wardrobe system that allows player to keep their outfit protection but change their outfit appearance. New Player DLC outfits Twitch Drops A ton of bug fixes, balance, optimizations and quality of life features. Too many to list now. Click Here To Visit 7daystodie.com
  9. Greetings Survivors, For October, we had our Official Creators make a Halloween Base Build as a fun contest. Here are all the winners and participants in the contest. Winners Nordmann (1st Place) Kattatonia (2nd Place) https://twitch.tv/kattatonia CautiousPancake (3rd Place) CallunaSpitfire (4th Place) https://twitch.tv/CallunaSpitfire Ookamigames (5th Place) Honorable Mentions DimerDS Falloutgurl4 https://twitch.tv/falloutgurl4 https://www.twitch.tv/videos/2278638053 ElderGoosey https://twitch.tv/eldergoosey LuminariaRayne https://twitch.tv/LuminariaRayne https://www.twitch.tv/videos/2281853372 Serinatonin https://twitch.tv/serinatonin https://www.twitch.tv/videos/2286180531 HorrorQueenHarley https://twitch.tv/HorrorQueenHarley https://www.twitch.tv/videos/2286180531 Kehnara https://twitch.tv/Kehnara https://www.twitch.tv/videos/2273436528?t=03h05m37s Miss_Delight https://twitch.tv/Miss_Delight https://www.twitch.tv/videos/2281503907?t=00h08m04s KarebearXP KimikoVT Yunakura https://twitch.tv/Yunakura https://www.twitch.tv/videos/2289435727?t=01h52m21s LaCoalicion MsHoboSlayer https://twitch.tv/MshoboSlayer MzFlexx https://twitch.tv/mzflexx https://www.twitch.tv/videos/2290659089 Click Here To Visit 7daystodie.com
  10. Hey Survivors, we’re pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay. Check out the full change log below! b1-b14 Changelog Added Player stealth meter is green when no alert entities are near you otherwise it turns yellow Stealth is less affected by player movement and ramps up over time Controller support for the 3D map preview on the RWG window (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons New explosion particles for Propane Tanks, Barrels and Vehicles Inventory UI Audio Various Resources Inventory UI Audio Rocket New inventory pick and place sounds for Robotic Sledge, Turrets, Traps, Mods, Crafting Stations, Dew Collector and other various items Support for SoundPickup and SoundPlace for blocks Blood splatter to zombie bear and dire wolf Prefab Editor “Rnd decorate Sel.” also sets random rotations Enable All and Disable All for Extras through the Twitch Options menu GameShuttingDown mod event wilderness_filler_21 lot_vacant_09 countrytown_business_15 remnant_downtown_filler_24 remnant_downtown_filler_25 remnant_downtown_filler_26 remnant_downtown_filler_27 remnant_downtown_filler_28 Rwgmixer xml district prefab_name property and changed forest_rural to use that Changed Balanced stealth effectiveness for all combinations of perks, armor and light levels Reduced distance from and radius that AI picks to investigate near the target Balanced stealth world and block ambient light Improved player stealth UI to be twice as sensitive to light, half to sound and round off value Balanced player stealth enemy search duration reduction from perks and armor Increased Assassin and Rogue outfit sneak effectiveness based on other stealth calculations and balancing adjustments Increased bear and dire wolf sight and hearing AI alert timer starts after investigation ends and with some random variation Adjusted StaminaLoss and AttacksPerMinute on Iron and Steel Axes to match Iron and Steel Pickaxes Set the economic value to 1 for several blocks marked not to sell to traders to prevent rented vending machine exploits (full economy balance coming at a later date) New Burnt Zombie Sound FX New Gore for Hazmat zombie Increased vehicle armor and plow damage reductions Increased vehicle reserve fuel tank capacity Removed Q6 items from airdrops and infested loot Increased the harvest count of Augers and Chainsaws by 20% Increased duration of all fire weapons influenced by Fireman’s Almanac Vol 4 by 1 second for display lag and rounding Persistent electricity effect when dismembering electrocuted zombie Updated organic destroy effect Updated explosions particles for land mines Updated icon for yucca fruit to better represent the in-game models Updated icon for Knuckle Wraps to better represent the in-game models Knuckle Wraps now use cloth for crafting, repairing, and scrapping Updated Knuckle Wrap description references from leather to cloth Updated tags for various window blinds to count towards polymer harvest challenge (does not show nav objects due to overabundance) Reduced the amount of duct tape needed to craft Robotic Drones Updated landmines with repair properties for the Infiltrator perk Adjusted glowing eye on zombie bear and dire wolf Memory optimizations including a refactor of RWG to use less static fields so it can be garbage collected. Set mipmap streaming on for entity textures that had the setting missing Wrong/Missing class, tags, and particle settings were keeping gas pumps from exploding properly Updated persistent electricity effect when dismembering electrocuted zombie Adjusted backpack, camping, and car loot lists to clamp T0 tools/weapons from mid/late game loot probabilities Progression and save game safe adjustments to unlock values with electrical crafting magazines. Sensors section from 50 to 45. Battery Bank and powered doors section from 75 to 55. Batteries now start at 55 and end at 100 Moved battery unlocks to T4 and powered doors to T3. Both unlock at 55, but the battery quality unlocks continue to levels 60, 70, 80, 90, and then 100 for Q6 Adjusted colliders on commercial blind shapes Removed FPSScaling option for consoles Updated localization for T3 and T4 electrician crafting skill sections Updated descriptions of Salvage Operations to prevent confusion of harvest speed Updated several Spanish translation issues based on community feedback for pistols and file cabinets Localization sync for Japanese updates Updated localization to support new entries DMS section type for traders is read from npc.xml Keep F3 CVar filter text when leaving to main menu and loading back into game Trader Rekt gate access is now easier especially for bikes Batch replaced cntBookPile03 with new cntBookPile03AirRandomLootHelper in all POI’s Added storeHardware theme tag to remnant_business_04 Sleeper, pathing and art improvements to army_camp_07 based on player feedback Added audio trigger and additional pathing improvements to army_camp_07 downtown_filler_plaza_03 replaced fountain with new design victorian_08 trigger unlock doors for easy exit bungalow_02 Easy exits set to Trigger Unlock Added keyrack for quick exit/unlock for exterior doors in house_burnt_02 Connected additional door to keyrack quick exit / unlock in house_old_modular_04 Connected additional door to keyrack quick exit / unlock in house_old_modular_05 Connected additional door to keyrack quick exit / unlock in house_old_modular_07 Added quick exit / unlock keyrack to house_old_tudor_04 Added quick exit / unlock keyrack countrytown_business_07 Reduced sleeper volume count in countrytown_business_07 based on feedback Art pass and sleeper volume adjustments in ranger_station_01 skyscraper_01 reduced by 591,469 verts 221,936 tris store_clothing_02 loot balance pass downtown_building_03 area rebuilt with new blocks downtown_filler_31 texture fix, block type replaced hotel_04 locked optional room door to make it clear to the player that’s not the actual path house_modern_27 path improvement rest_area_05 replaced block curtains for vertical curtains, enabled unlock exit doors house_modern_29 added front balcony for aesthetic reasons nursing_home_01 fixed mispainted texture, set doors to trigger unlock mode countrytown_business_08 / 09 / 11 / 12 trigger unlocks applied to several doors. + quick optimization pass + minor details pass House POIs That Need Trigger Unlock / trailer_01 / trailer_03 / trailer_11 House POIs That Need Trigger Unlock various POIS house_construction_04 small blocks and terrain update apartments_04 POIs needed trigger unlock Additional adjusted sleepers in utility_refinery_02 lot_vacant_09 changes made based on feedback Twitch: Increased price of #mind_wipe and #newbie Twitch: #newbie is now an Extra Twitch: Break Claim triggered cooldown from 20 to 30 seconds Fixed Issue with solar cell quantity and quality getting clamped incorrectly in trader inventories Can’t set forge to craft max quantity with Advanced Engineering perk Unable to join game invite through Steam if player does not proceed past the news screen Potential NRE in ServerPasswordWindow FPS drop from very wide angle spot lights Fix Xbox crash in rare cases when coming out of suspend while on the main menu Fixed race condition between RegionFileManager and PersistentPlayerData which could cause rare exceptions Xbox crash if game suspended while initial loading shows “Loading particles” Xbox crash during save operations XBS Native Graphics Job freezes by switching back to Legacy Graphics Jobs Texture streaming goes over budget after some time on Xbox S Bows swapping ammo types has some visual issues showing wrong ammo type Unable to hear air drop if ambient sound is muted Vehicle velocity was not retained on server when a client driver exits Vehicle is kinematic warnings on dedi when driver exits Players can ragdoll themselves getting out of 4×4 Players could flip or destroy the 4×4 when exiting on steep slopes Auto turrets are pinging like bedrock/trader protection when hitting dirt Auto turret is having issues targeting allies and self Disable electric shock on dismembered limbs Zombie variant texture dismemberment issues Fixed electrocuting dismembered stumps Missing tags for advanced engineering workbench craft time reduction perk CVar prefix with Fireman’s Almanac Vol 4 not working properly with Molotov’s Issue with negative scaling on curtainDrapesRightHalfTopPrefabVariant not showing properly Reading a Treasure Map automatically activates it overriding active quests Crouching and uncrouching while in a confined area can cause players run to become slower than when not running Linux GUI error after hitting ESC Steam deck settings apply glyph does not display properly Can’t craft more than 1 tool or handheld item at a time Inventory item place sound not always playing Steel fridge and beverage freezer ambient loops are incorrect or missing Sprint lock does not become engaged when using keyboard combinations starting with Shift (Opening Steam/Discord overlay or opening a radial menu) No challenge progress getting honey from POI stumps AttachParticleEffectToEntity issue when SDCS characters are set on fire Prevent toggling the flashlight on and off while zooming a scope in/out if they share a single controller binding (also applied to quick swap) Air drop settings tab discrepancy Server Browser List daily quest limit setting missing proper value localization News page has no entries in offline mode Zombies can get stuck between double pole blocks Setting linear velocity of a kinematic body is not supported warnings for out of world checks Prevented controller aim assist from targeting drones Store_hardware_03, terrain density issue Only Usable Type for Twitch Actions were being bypassed by the extension Chunks can stop generating after exploring for a while Animation desync on remote players when changing vehicle pose state while in an unloaded chunk Two wheeled vehicles without a driver can slowly slide on their sides for a long time Missing barbed wire and texture issue in installation_red_mesa Block mines to not explode when repairing Server Browser List some settings missing proper display values RWG Preview Mesh Memory Leak RWG Terrain Preview Material / Texture Leak Shared quests with the same location are not tracking properly Spread audio clip processing over time when loading dynamic music sections in order to alleviate frame hitching Host sometimes hear idle zombie noises from client Missing localization for reporting player text NRE related to DebugGameStats Molotovs are ignoring Player Killing setting randomly Activating item_modifers has no audio indicator Animals seeing players used an inaccurate distance Stealth ambient light value was too dark compared to what was rendered AI head motion near walls could let them see through them causing screamers to scream and spitters to spit Updated value on Grandpas Awesome Sauce Zombie alt texture dismemberment issues Logic issues related healing limbs with Physician 3 perk Reworked calculation for Farmer Full Set Bonus to prevent food health applying bonus incorrectly Airdrops are now immune to buffBurningEnvironment, buffBurningElement, buffBurningFlamingArrow, buffBurningMolotov, buffIsOnFire Issue with negative scale colliders on guardRailPole8mInclineFlippedPrefab Updated logic to prevent premature limb healing when sprains turn into breaks UI textures loaded from web/files are affected by texture quality setting ItemValue’s Metadatas were not properly cloned when splitting stacks Trader name unlocalized when sharing their location marker PassiveEffects with OR requirements always applied independent of the actual requirement states Player doors within 10m of trader unlock/lock on open/close Quest searching issues NRE on world load when using player signs in custom POI’s Triggerable level design POI sounds do not play for Clients, only SP or host in P2P Removed some exterior walls / fences from football_stadium POI to allow players to drive their vehicles through Missing texture in downtown_filler_05 Density on lot_rural_filler POIs Sleepers waking up by back fence in utility_refinery_02 Clipping tree in roadside_park_01 house_old_gambrel_02, tree clipping when POI spawned in burnt forest or snow biomes, swapped with smaller dead tree rwg_tile_gateway_straight, removed three guard rails that were not being overwritten by part_driveway_gateway_checkpoint_01 when checkpoint_01 spawned on this tile remnant_burnt_07, removed car that had alignment issues house_old_victorian_10, missing paint house_old_ranch_10, replaced wood carpet roll with cloth carpet roll house_burnt_01 easy exits set to Trigger Unlock house_burnt_04 easy exits set to Trigger Unlock house_burnt_05 easy exits created & Trigger Unlock set tudor_06 floating book pile, loot reduction, trigger unlocks on exits house_modern_09 Missing paint, props, added rope climb out house_old_pyramid_01 trigger unlock easy exit school_daycare_01 shrub clips into wall house_old_tudor_02 untagged from culdesac due to issues house_old_bungalow_12 deleted odd terrain block bungalow_05 replaced clipping rubble with debris instead store_pharmacy_01 loot balance bungalow_10 loot rebalance trader_jen missing paint skyscraper_01 texture issues and reduction to 4,158,553 verts & 1,757,478 hotel_04 mispainted texture house_modern_27 wrong type of window block in wine cellar, replaced texture for the ceiling of the same area trader_jen, mismatched paint lodge_01 trap block results in floating light fastfood_06 mismatched paint and fastfood_06 wood clipping hotel_04 requires player to open elevator door to complete quest school_01 school desks clipping school_01 window SI issue school_01 mismatch texture near the roof skyscraper_02 projector screen SI issue house_old_modular_05 texture issues remnant_skyscraper_05 removed duplicated light, fixed mispainted texture 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    The Fun Pimps are pleased to announce the 1.0 release of “7 Days to Die” is out on Steam, PS5, Xbox Series X/S and Windows platforms. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits! Buy the Game Buy the PlayStation 5 Game: PlayStation 5 Buy the Xbox Series X/S Game: Xbox Series X/S Buy the Steam Game: Steam Pricing The retail price will be $44.99 USD on all store fronts. Discounts for Xbox One Owners For the faithful followers of 7 Days to Die on Xbox One, welcome back! Good news, we were able to work with Microsoft to secure a 25% Discount with proof of Digital Ownership of the Xbox One version of 7 Days to Die. This one time discount will only be available after Microsoft makes the discount live sometime during the business hours of the 25th, so be sure to time your purchase accordingly and check back later in the day if you do not see the discount! Discounts for PlayStation 4 Owners If you owned the original digital version of the 7 Days to Die Telltale published game on the PlayStation 4 you will be eligible to receive a 25% discount on your purchase of the new PS5 ‘7 Days to Die – Console Edition’. Discounts for PlayStation 4 legacy digital game owners should be available immediately at Product Launch. Discounts will be available for thirty days. Console Ratings and Availability The PS5, Xbox Series X/S are available in most regions but there are a few regions where the products availability is pending rating service approval: Japan: We are still going through the process to get the game rated to sell in the Japan region however; This will require some work on our end. Stay tuned. South Korea: Rating is pending Taiwan: Rating is Pending Patchnotes V1.0 Release Notes Bugs and Patching Our team is dedicated to delivering the best product we can and we always patch often. If you have a bug to report you can go here: Report a V1.0 Bug! Click Here To Visit 7daystodie.com
  16. 7 Days to Die 1.0: Twelve Years of Survival The Fun Pimps are pleased to announce after nearly twelve years of early access, the highly anticipated Version 1.0 release of “7 Days to Die” is here! Tomorrow on July 25th the 1.0 version will be available on Steam, PS5, Xbox Series X/S and Windows platforms. Check the Launch times for your region below. This milestone release heralds a groundbreaking evolution in the survival horror genre, packed with new a wealth of new content, innovative new features, polish, transformative quality-of-life improvements, optimizations, and revolutionary gameplay systems. No other game offers a fully buildable, fully destructible, truly open world where every location can be explored inside and out without load screens and with unmatched random world generation. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits! Launch Times The Steam, PlayStation 5, Xbox Series X|S and Windows versions of the game will be available to purchase and download at the following time and dates: Los Angeles – July 25th – 10:00 Dallas – July 25th – 12:00 New York – July 25th – 13:00 London – July 25th – 18:00 Berlin – July 25th – 19:00 Shanghai – July 26th – 01:00 Tokyo – July 26th – 02:00 Pricing The retail price will be $44.99 USD on all store fronts. Wish listing Wishlist the PlayStation 5 game here: PlayStation 5 Wishlist the Xbox Series X/S game here: Xbox Series X/S Discounts for Xbox One Owners For the faithful followers of 7 Days to Die on Xbox One, welcome back! Good news, we were able to work with Microsoft to secure a 25% Discount with proof of Digital Ownership of the Xbox One version of 7 Days to Die. This one time discount will only be available after Microsoft makes the discount live sometime during the business hours of the 25th, so be sure to time your purchase accordingly and check back later in the day if you do not see the discount active! Discounts will be available for thirty days. Discounts for PlayStation 4 Owners If you owned the original digital version of the 7 Days to Die Telltale published game on the PlayStation 4 you will be eligible to receive a 25% discount on your purchase of the new PS5 ‘7 Days to Die – Console Edition’. Discounts for PlayStation 4 legacy digital game owners should be available immediately at Product Launch. Discounts will be available for thirty days. Ratings There are a few regions where the products availability is pending rating service approval which will impact the PlayStation 5, Xbox Series X|S availability in these regions: Japan: We are still going through the process to get the game rated to sell in the Japan region however; This will require some work on our end. Stay tuned. South Korea: Rating is pending Taiwan: Rating is pending Delisting To avoid product confusion the old Telltale edition of 7 Days to Die game has been delisted on the PlayStation and Microsoft stores so there should be no product confusion. If you already owned the product you will still be able to play it. Bugs and Patching Our team is dedicated to delivering the best product we can and we always patch often. If you have a bug to report you can go here: Report a V1.0 Bug! Click Here To Visit 7daystodie.com
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