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    • Today we are making our V1.2 Crossplay patch available to every platform.
      Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay. Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon! For cross-platform games to show in the server browser:
      Console: Set the option General>Crossplay Enabled: On
      PC: Set the option General>Crossplay Enabled: On, but it also requires EAC Protected set to On
      Maximum supported player count for crossplay is 8 and world size of 8192. We always encourage a new save with every update, but we do not expect any issues continuing older save games. Enabling Crossplay for those older save games should be safe as well. V 1.2 Official Release Notes. RWG for consoles We have enabled usage of random world generation for consoles which will generate worlds with sizes up to 8192 Crossplay for PC and Console Peer to Peer (NO dedicated servers yet!!!) PC (Windows, Mac, Linux) and PS5 and Xbox Series consoles can host and join peer-to-peer multiplayer sessions with the other platforms. Device restrictions on player counts for hosting multiplayer sessions still apply. Easy Anti Cheat must be enabled for PC clients to host or join cross-play enabled sessions. Added support for blocking players from other platforms Console clients can join world sizes of 8k and smaller. We are currently not setting any hard player count limitations for crossplay, however the player experience will vary depending on the client/host hardware and situation. For example if you have more than 6 players all in the same area on a blood moon it can be challenging on some hardware. Rendering performance optimizations Overall general rendering performance has been improved by reducing overhead due to rendering multiple cameras in the first person view which is a significant performance optimization on all platforms Rendering quality enhancements First person player avatar is now influenced by environment shadows and reflections for all platforms. Graphics options for console Added performance and quality graphics presets for each platform. Performance presets prioritize higher framerates and quality presets prioritize render resolution. AMD FidelityFX Super Resolution (FSR) up-scaling can be enabled in performance or quality mode FSR Improvements Reduced blurry artifacts when looking at trees with FSR enabled Improved overall clarity of FSR output. Upgraded FSR version to 3.1. Bug fixes Game will remain paused (where possible) when opening the bug report window Improved recovery of cases where the player falls through the world due to missing world geometry Crossplay Frequently Asked Questions Q: Is Crossplay available for PC & Console players?
      A: Currently Crossplay is supported for Unmodified PC Clients running EAC, XBox Series S|X, and PS5 players.

      Q: Is Crossplay available for dedicated servers?
      A: Dedicated servers are currently unsupported. We are working to support this feature in the future, but currently Crossplay only works in Peer To Peer games. Q: Why Can’t I find my friend when I search the Savegame Name?
      A: You need to search for a player name. Console Players are limited to searching by Player Name. Q: Why can’t I send game invites cross platform?
      A: Game Invites will only work within your platform, and are unsupported cross platform at this time. Q: My PC friend turned Crossplay on, but I can’t find his game using his User Name, or searching in the Game Browser.
      A: Your friend needs to make sure they started their game Client with EAC on, Crossplay on, Player Count needs to be 8 or less, and the World Size Needs to be 8k or smaller. You may need to refresh your search browser, and confirm you are searching in the correct region. Q: Does Crossplay support mods?
      A: No, currently Crossplay does not support mods of any kind. PC players must be running their client in an unmodified state, with EAC on. If the PC Client has had mods installed, they may need to validate their files before playing Crossplay. Q: Can I use Twitch Integration while playing Crossplay?
      A: Yes. It is recommended that the host is the only person using Twitch Integration when using Crossplay. PC hosts can elevate permissions on any of the clients (Twitch Integration requires a permission level of 90) of Multi-Streaming, but Console Hosts cannot elevate permissions to Multi-Stream. Q: I have an EOS ban. Can I join a Crossplay game?
      A: No, Crossplay works through EOS and any EOS bans will result in disconnects. Q: Why isn’t my console letting me join Crossplay games?
      A: You may want to check your Security Settings to ensure Crossplay permissions are enabled. Q: Can Crossplay work with older versions of 7 Days To Die?
      A: No, Crossplay was released in V1.2 and is incompatible with older versions of 7 Days To Die. Crossplay users can only join games of the same version. V1.2 b27 Changelog Added  Cross platform block lists  Implemented console Performance/Quality graphics modes, selectable through the video options UI.  New vulture model New rabbit model  New chicken model  Biome spawner delays have a 10% random variation  CRT TV emergency broadcast sound (*enables with light)  Sleeper volumes reset the available spawn points when finding one if they have all been used  Deco manager tree grouping with async loading and work spread out more evenly  Additional flame prefabs to burning Zombies  SFX for nerd outfit extra crafting skill point perk  Missing spark textures for mines Blood moon party maximum active enemy count with increased game stage scaling based on the full count Changed  Revised first person rendering to use a single camera Disabled the old resolution scaling and enabled FSR in Performance mode on all console platforms Enable RWG menu items for console Allow opening of chat window when communication blocked  Implement show user profile for PS5  Optimized entity effect groups by removing duplicate setters from ancestors  Improved biome entity spawners to run timers independently of counts and better track counts so they can’t spawn over the limit  Re-balanced biome entity spawner counts and delays  Removed sleeper spawning at farthest position ground check if using min script  Improved active sleeper despawning rules to allow more distance and time  Optimized material cleanup Optimized object pooling and containers Optimized chunk wall volume containers Video brightness setting darkens interiors and night when set below 50%  Decreased darkest range of moon light slightly  Helmet light mod to have less range  Optimized FindInChildren  Optimized entity spawning model type lookup  Updated Screamer sounds Solar Cells can no longer be scrapped  Grace is no longer zombie food Optimized vehicles to not use a container object Increased blood moon party distance to add players Re-enabled Game Version display in server browser for console clients Fixed  Iron Gut does not apply on login  Xbox/PS5 Friends not working in Server Browser  RWG previewer not removing some of the button handlers on close  Server doesn’t log chat sender names  NRE and loss of controls when sign or storage crate is destroyed while writing in it  Copy+paste kills tabs/linebreaks  Error loading prefabs with ExcludePOICulling=true due to outdated ins files  Effect groups do not extend from ancestors in the correct order in entityclasses xml  Vehicle manager respawns vehicles repeatedly if a non vehicle entity has the same id  A biome zombie type spawner could have a permanently disabled timer if they aged out before a player ever killed one (old data is removed and they will start spawning again)  Biome spawners could conflict and use the same status data  Arrow LOD issue zooming in and out while bow is pulled back  No respawn on min script sleeper volumes if entity despawned  Player drop time delay was affected by frame rate  Simple prefabs like part_streetlight_single generated an empty imposter mesh  Chunks being copied to Unity could rarely have the wrong object and block all copying  Primitive outfit has a read/write issue  Occasional Exception and NRE when exiting to Main Menu  Wall volumes were added to chunks they did not overlap and had unneeded padding  Sleeper and trigger volumes were added to chunks they did not overlap  Battery and solar banks beep when relogging  Player placed torches had a duplicate Audio Player  Audio sources with doppler could make squeaks or dropouts on player teleport or world origin shifts  Audio manager would still track many sounds after they were destroyed  Loot abundance settings below 100% would give less loot than it should  Hordestone Twitch Event should not auto respawn.  Tactical Assault Rifle missing reflex sight model  Headgear morphs won’t spawn in when in first person view now.  Drone inventory can roll back as client while using drone healing mod  Drone can’t heal player while on vehicle  First time the drone heals the player after a debuff has been healed, it fails to heal the player  Invisible character when being transported out of trader on vehicle Vehicle camera position glitches when origin shift happens EntityFactory GetEntityType warnings from missing types Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope HUD markers flickering positions Prevent the server password window from automatically displaying the platform’s virtual keyboard on open, blocking users from reading the dialog on some platforms Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present Added fallback particle removals for bleeding and shock particles in status check player buff Prevent NRE when spam clicking a trader to open the quest turn-in window as a client Version 1.3 Update We have made significant progress on the Japanese PlayStation 5 version but expect it to go into certification after the holiday break and are targeting a release in January 2025 barring any critical bugs and CERO approval. Version 2.0 Storms Brewing Update Our earlier estimates for the timing of the Storms Brewing update were optimistic. The update is going great but we expect it to land late Q1 2025. Although it is later than anticipated the 1.2 features from it will come sooner. Storms Brewing will Include: Full new weather survival system that has unique environmental damage types, remedies and challenges per biome Cross play on Dedicated servers Advanced New Radiated Game staged Zombie enemies Updated Trees for Performance and some new biome looks Updated handheld Drinks and Food Item meshes New Sub Title System New belt message priority system New zombie spawning tool optimization for high tier POIS. New player Wardrobe system that allows player to keep their outfit protection but change their outfit appearance. New Player DLC outfits Twitch Drops A ton of bug fixes, balance, optimizations and quality of life features. Too many to list now. Click Here To Visit 7daystodie.com
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