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    • Alpha 19.3 Stable is out! TFP wishes every single one of you Merry Christmas and a great start into 2021! Here is the Official forum Release Thread Added Network layer encryption  Connection rate limit  More feedback on clients on why they are not allowed to connect  Message on the client when they got disconnected because the server is shutting down  Wandering horde zombies are not alert, so stealth attacks work on them  Wandering horde 1 second delay between spawns  Changed Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility  Deleted old player StealthScreenOverlay and goggle eyed effects  Improved supply plane drawing  Optimized MinEvents finding of tranforms  Optimized MinEvent ActionRemoveParticleEffectFromEntity  Enabled Christmas themed loot items 
      Fixed Can’t target, shoot or repair through Molotov Effects  Set player made door stability support to false to prevent AI exploitable building  Console command “water” hidden by console command “thirsty”  DecoManager large FPS drops when saving to a slow drive  DecoManager written log always having a count of 0 and added duration  ZombieOldTimer has no flame particles  Weighted Head can Still go into Machete/Knife/Bone Knife  Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml  ItemActionQuest now respects the current toolbelt size  Large localization mods breaking client connects  Click Here To Visit 7daystodie.com
    • Alpha A19.2 Stable is out! Along with some great fixes we enabled Steel Series’s game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights. Official Forum Post Game Sense Features include (default settings): Time Progression: F1-F12 Ammo: 1-0 Health: Q-P Bloodmoon Warning: A-L Visibility Meter: CTRL – ~ Tool / Weapon Durability: Num – – Player Facing Direction: numpad 1-9 Bleeding: Del-Pause Being Hit: Mouse Duke Amount: Display Changelog A19.2 b4 Added Console command “ai pathgrid” Console command “gfx dti” to set distant terrain instancing Console command “gfx dtpix” to set distant terrain pixel error Trees are set to consistent LOD transition values by code Support for Steel Series SDK We also updated to a new version of microsplat, improving performance. Changed Renamed console command “ai path” to “ai pathlines” Optimized path grid move buffer copy Optimized path grid block checks and misc Reduced the effect of High and Ultra Object Quality settings Deleted WaterDepthRecorder that reduced FPS a bit Updated terrain shaders Improved terrain shader settings for better performance Prefab editor to use same tree LOD bias as game Our custom speed tree shader to Alpha Test queue Fixed Trees are not rotated correctly on the diagonal directions Desert terrain normal textures not set as normals FirMed01 tree popping in oddly Two trees not instancing 8 block entities not instance rendering You could see under the water plane when camera was close to it Unlit explosives can explode in hand after throwing a lit one Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point. Click Here To Visit 7daystodie.com
    • Hey Survivors,
      We are proud to announce that the Alpha 19.1 Stable is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum bug reporting pool. A19.1 Bug Reporting Pool Alpha 19.1 Official Release Notes Added Player side stepping while on ladders  Players falling onto ladders will be slowed until they reach a reasonable speed to attach  Support defining POI zones in Prefab Editor  Set entity rigid body drag to .25 when spawned with 0  Death ragdoll physics set max velocities lower  20 Slot Toolbelt for Prefab Editor  New Stripper, Utility, and Business zombies Changed Improved AI ladder use  Ladder type blocks to only be climbable when vertical  Increased player horizontal move speed on ladders and running boosts  Jumping conflicts with starting to climb a ladder  Console command replies on the Windows Dedicated Server terminal window same green as regular console output now  Loot window of writable storage box shows custom text if assigned  Reduced zombie flesh physics bounce and increased fat bounce  Increased toolbelt size to 10 slots  Increased value of cigars  Reenabled docks_02 in Navezgane  Fixed Switch lights do not seem to be working when they are placed.  Switches that are turned on will be white when logging back into the game  Fixed light source on player industrial light  First person hand animation for block placing is faster and doesn’t de sync with fast placed blocks  Stone axe abledo brightness  Trees are invisible from one side and not the other  Object quality diminishes world object render distance too far  Cops and Radiated Cops aim poorly (Increased vomit radius)  Soldier zombie only shows head on fire  Goldenrod seed uses full grown stage ghost when planting (and similar drawing bugs in other plants)  Block placement would start rotated for certain blocks  Broken glass looked white when holding  AI jumping at you thinking the path to you was unreachable if you had moved  AI could not jump while on a ladder  AI obstacle check was disabled on ladder if not climbing  AI pathing not making horizontal ladder connections  AI pathing making unneeded inside drop connections  “house_modern_03” has zombie trapped in tub if/when spawned  Trader hughes poi has missing beam  Terrain AirPocket in cave_04  House_old_victorian_10 fire place paint looks out of place  Player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block  Player or AI moving down from air to a ladder would fall 1m  Player moving down to ground while in a ladder block would keep you attached (slow)  Holding jump after attaching to a ladder slowly slides you down  Player does not use stamina when bunny hopping  Ladder rung above hay bale negates hay bale protection  Water makes moving dots effect  HUD timers overlap icons with local language changes  Prefab Editor nullref when toggling ‘Show Stability Glue’  “ERR Prefab loading failed” when clients join a world with a custom POI  Toolbelt only remembers one slot per item type to return to (e.g. multiple spears)  Controller unable to select player profile character  onSelfEquip event consistency issues  Harvest animation plays when out of range to harvest  Healing other player is not working  Food animation speeds up after firing any weapon  Deployed robotic sledge animation doesn’t have firing sound(s) for clients  Deployed robotic sledge animation doesn’t fire correctly for clients  AP rounds not working as expected  Robotic sledge placement can be rotated using reload key during placement process  Junk Sledge dupe on 2 player pickup  Auto turret and traps use mod of item held in hand. ie. burning shaft mod  Spawning in a trader with ctrl  num* causes nre  Error if anim pause (ctrl  num*) enabled when placing robotic turrets  Dynamic resolution causes Z selection box issues  Floating crawler stumble  Zombies fall through floor/world when jumping over metalRailing blocks  Knocked down Fat Cops play a weird ragdoll  Bear corpse harvest ragdoll is excessive  Bear ragdoll hips could keep moving and improved impact handling  Lab and Hazmat zombie show no fire when burning  Robotic Turret freezing game when shooting a block and having 0 BlockPenetrationFactor  Click Here To Visit 7daystodie.com
    • Farewell to a Mentor By Richard Huenink It is not often that I get personnel on the internet or with our company ‘The Fun Pimps’ but the last couple weeks we’re hard and under the circumstances I felt compelled to write something. You see on August 6th my Uncle, Joel’s Uncle our Uncle Jim died unexpectedly. Jim was only a few years older than me so having Jim in my life was like having another older brother. Growing up we spent many weekends, holidays, and summers at my Grandparents farm with our Uncle Jim. We shot old cans with BB Guns, looked for arrow heads down at the Creek, played with the dogs and cats, built stick forts out of old tree branches, cut shatter cane together for money, helped Grandpa with a cow giving birth, and ate stacks of Grandma’s pancakes together. We played Pinball and Pool before video games even existed at the local Tavern, drank Orange Crush and Grape Nehi sodas while Grandpa had a Hamm’s Beer. The first car I got to drive was Grandpas’ old truck with Jim, the first R rated movie I saw was ‘Dirty Harry’ at a Drive-in with Jim. He was a kind and gentle soul, a good friend, and loyal to his family. He would never hurt anyone, never lie, would always help when needed, and would give you the shirt off his back. The list goes on and on. We had so many great memories of times we spent with my Uncle Jim. One would think having this kind of impact on another’s life would be plenty. But there is so much more. Jim gave his Nephews a love of comic books, Science Fiction Movies, Horror Movies, Action Movies, Board Games, and Action Figures. He also by example showed us how to make our own action figures by welding and reshaping plastic army men and painting them to look like superheroes at least 40 years before anyone ever heard the words ‘Merchandising’. He inspired us to make up own comic books with pencil and paper and build our own boards games from cardboard, construction paper, glue, and markers. You see Jim was a big time Nerd years before it was cool to be one. Jim gave his Nephews a love of all these things and giant imagination to go with it. Nearly 50 Years later we are still Nerds. With a lifetime love of movies, comic books, board games, and video games and a creative spark about 7 years ago my brother Joel and I, influenced so much by our Uncle Jim took that passion and imagination and started up a Video Game Company ‘The Fun Pimps Entertainment’ and created the ‘7 Days to Die game’. Today the company has sold over 10 million games, employs nearly 50 people, and has provided a good living for all of us and our families. Surely this would not have been possible for a couple of small town boys from Nebraska to achieve without the major influence of our first mentor ‘Uncle Jim’ who showed us all how to love the Nerdy side of life, open our imaginations and Dream big. You could say Jim was the original Pimp.  His impact will not go unnoticed. So please go out and be a mentor to someone, and share what you love because you never know what impact you might have on them and what great things they may go off and achieve. Farewell mentor you will be missed. Richard Huenink (Co-founder The Fun Pimps) Uncle Jim our first mentor Click Here To Visit 7daystodie.com
    • Hey Survivors,
      We are proud to announce that the ‘Alpha 19 Streamer Weekend’ is finally here. We have partnered with over 170 streamers from 30 countries. We will be running the Streamer Weekend event from Friday, June 26th starting at 12 pm CST through Sunday, June 28th. Expect a public experimental to follow sometime Monday afternoon June 29th. Many will be streaming all weekend and giving away Free Keys. Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours. You can also read the release notes early here: Alpha 19 Official Release Notes America (USA) Anthony_B1 USA West, English
      Aungelecette USA East, English
      AviaryLaw USA East, English
      Ayreframer USA Central, English
      Bacon Creepy USA, English
      Banlish USA, English
      BeardedGuysGaming USA East, English
      Blitzfire911 USA, English
      Capp00 USA Central, English
      Casketman20 USA Central, English
      Cbthagreat USA East, English
      Chiefy USA West, English
      Copendub USA East, English
      Cuda87 USA, English
      dasMEHDI USA East, English
      DeamonMachine USA, English
      Descender USA, English
      Dragoness_ USA Central, English
      EvanAndKatelyn USA Central, English
      F1recrackr USA Central, English
      Flip_Switch_ USA West, English
      Galucia081 USA, English
      Game Society USA, English
      Glock9 USA, English
      Grand Spartan USA, English
      Grizzly_Ben USA Central, English
      GunninGamerz USA, English
      Headwound USA West, English
      IAnthonyD USA East, English
      iJevin USA, English
      iluvatar_402 USA Central, English
      JadedzUzi USA Central, English
      JBMagic USA East, English
      Jermanfu USA East, English
      Justin Dion USA, English
      Kage848 USA, English
      kic Gaming USA West, English
      Kismet USA EAST, English
      KyleDempsterStudios USA EAST, English
      LaurenTheShort USA West, English
      Legendary_Qstor USA East, English
      LMG USA, English
      Loafy Molasses USA, English
      Midnight Designer USA East, English
      Mistermoose USA Central, English
      MistrFister USA, English
      Mountain Man USA West, English
      MyUsualMe USA East, English
      ONE_shot_Gurl USA East, English
      Orangesherbet USA West, English
      PapaNox USA East, English
      PartiallyRoyal USA, English
      PokketNinja USA Central, English
      Rhinocrunch USA West, English
      Salty Zombies USA Central, English
      Savage Gaming USA, English
      ShadowFox USA, English
      SippyTango USA Central, English
      Starsnipe USA Central, English
      SunBunnie888 USA East, English
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      TexCubSF USA West, English
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