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    • Greetings Survivors, For February, we had our Official Creators make a Valentine’s Day Base Build to show off their creativity. Here are all the creators who participated. CalunaSpitfire https://www.twitch.tv/callunaspitfire Lyelye25 https://www.twitch.tv/lyelye25 MissDelight https://www.twitch.tv/miss_delight Falloutgurl4 https://www.twitch.tv/falloutgurl4 Ookamigames https://www.youtube.com/@ohkamisan Kattatonia https://www.twitch.tv/kattatonia Click Here To Visit 7daystodie.com
    • Hey Survivors, We have been very busy working on the Storm’s Brewing V2.0 Update and thought we should share its status. Although it has taken significantly longer than anticipated the build is jam packed with a ton of fantastic new content, new challenges, progression updates, optimizations and a whole lot more. We are aiming for an April 15th Steam Experimental Release and a Stable Release on all platforms in early May if all goes as planned. Note: The list below is not a complete list as many details are missing and several features are in the works but are not listed as they may not make it in time. More complete information will come towards launch.  For those commenting on our new 7 Days Blood Moons Game you should know that the game is published by TFP and developed by Illogika Studios and has not impacted our progress on 7 Days to Die updates. An overwhelming majority of TFPs Team is exclusively dedicated to working on 7 Days and only a small fraction of our team are assisting on other projects. V2.0 Status Update Biome Progression Elemental Survival Prepare to face the elements like never before! Conquer those tough biomes in manageable chunks, unlock permanent survival in the harshest environments, and craft temporary buffs to push your limits. This is survival redefined! Progress through each biome with increasing threat levels and challenges Smoke, heat, cold and radiation damage, remedies and survival Craft consumables to increase your temporary biome elemental resistance Complete challenges to unlock permanent biome elemental hazard immunity Progressive biome maximum loot caps to encourage exploration Game options will be available for custom and classic playstyles New HUD and player elemental VFX and Sound FX Several new Biome Zombies are coming to 2.0 including the new desert plague spitter  Perk Updates & Rebalance We’ve added a brand-new general tab, unlocking a whole new level of customization. Plus, we’ve filled in those empty slots in the attribute lists with exciting new perks! All attributes have 10 perks with new and improved perks  Each perk has 5 levels New Mastery Perk Set for each attribute Moved some perks to a new General Perks tab without attribute requirements Sledgehammer Saga We’ve added a new book series for the sledgehammer weapon class New Higher Gamestaged Zombies Get ready for a whole new level of zombie mayhem! Similar to the current green Radiated Zombies we have added new higher gamestaged Charged Blue and Infernal Orange zombie Archetype groups with new behaviors coming. These new Archetypes will intensify the later game experience!  Trees and Foliage Update A Majority of the trees have been optimized to run on the same speed tree shader for a performance boost and reduced draw calls on many The burnt and wasteland trees have been redone with a greatly improved look We have added a new sub-biome foliage system which allows for clearings and thicker foliage forests with lower growing plants on their perimeter for a much more believable look without sacrificing performance. Crawl out Zombies We have added functionality to allow zombies to spawn and crawl out of smaller 1 meter spaces and crawl under tighter areas. We have improved the tools for spawning and respawning enemies and reworked many of the larger POIS to take full advantage maintaining the challenge while improving the performance Navezgane Update  Navezgane has gotten a makeover to work seamlessly with the new biome progression elemental system. Biome boundaries and trader POI positions updated to improve travel time and flow to and from large POI townships. POIs: The World is Expanding!  We’re aiming for a whopping 50 new Points of Interest, adding even more depth and variety to your world! We’ve added a greater variety of POIs for wilderness. We’ve added more remnants for performance. We’ve also updated some of our more demanding POI’s to perform better – those sneaky zombies are now using crawl outs to surprise you – watch out! Audio We’ve added meaningful individual footsteps, making the world feel more alive and immersive than ever! Zombie audio for new biome zombies! Clothing Cosmetic Options, Twitch Drops and DLC Wear what you want for protection but choose how you cosmetically look with new outfits. We will be adding some new cosmetic DLCs options and Twitch Drops to 2.0! Get ready to unlock awesome new content and show off your unique style. Random Gen Improvements Wilderness spawning has been improved allowing a lot more wilderness POIs to spawn and their spawn locations have better random positioning Wilderness road placement has been improved New Quest Marker System We’ve have added a new quest maker that displays a custom quest flag type per quest
      Spawn Near Friend Starting a new save? Choose a friend to spawn near for ultimate teamwork! We’ve added a handy button to go back to the main menu before joining a game – no more getting stuck! Crossplay on Dedicated Server We will not know officially if Consoles can play on dedicated servers until passing cert on each platform. Fingers crossed



      Click Here To Visit 7daystodie.com
    • Today we are making our V1.2 Crossplay patch available to every platform.
      Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay. Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon! For cross-platform games to show in the server browser:
      Console: Set the option General>Crossplay Enabled: On
      PC: Set the option General>Crossplay Enabled: On, but it also requires EAC Protected set to On
      Maximum supported player count for crossplay is 8 and world size of 8192. We always encourage a new save with every update, but we do not expect any issues continuing older save games. Enabling Crossplay for those older save games should be safe as well. V 1.2 Official Release Notes. RWG for consoles We have enabled usage of random world generation for consoles which will generate worlds with sizes up to 8192 Crossplay for PC and Console Peer to Peer (NO dedicated servers yet!!!) PC (Windows, Mac, Linux) and PS5 and Xbox Series consoles can host and join peer-to-peer multiplayer sessions with the other platforms. Device restrictions on player counts for hosting multiplayer sessions still apply. Easy Anti Cheat must be enabled for PC clients to host or join cross-play enabled sessions. Added support for blocking players from other platforms Console clients can join world sizes of 8k and smaller. We are currently not setting any hard player count limitations for crossplay, however the player experience will vary depending on the client/host hardware and situation. For example if you have more than 6 players all in the same area on a blood moon it can be challenging on some hardware. Rendering performance optimizations Overall general rendering performance has been improved by reducing overhead due to rendering multiple cameras in the first person view which is a significant performance optimization on all platforms Rendering quality enhancements First person player avatar is now influenced by environment shadows and reflections for all platforms. Graphics options for console Added performance and quality graphics presets for each platform. Performance presets prioritize higher framerates and quality presets prioritize render resolution. AMD FidelityFX Super Resolution (FSR) up-scaling can be enabled in performance or quality mode FSR Improvements Reduced blurry artifacts when looking at trees with FSR enabled Improved overall clarity of FSR output. Upgraded FSR version to 3.1. Bug fixes Game will remain paused (where possible) when opening the bug report window Improved recovery of cases where the player falls through the world due to missing world geometry Crossplay Frequently Asked Questions Q: Is Crossplay available for PC & Console players?
      A: Currently Crossplay is supported for Unmodified PC Clients running EAC, XBox Series S|X, and PS5 players.

      Q: Is Crossplay available for dedicated servers?
      A: Dedicated servers are currently unsupported. We are working to support this feature in the future, but currently Crossplay only works in Peer To Peer games. Q: Why Can’t I find my friend when I search the Savegame Name?
      A: You need to search for a player name. Console Players are limited to searching by Player Name. Q: Why can’t I send game invites cross platform?
      A: Game Invites will only work within your platform, and are unsupported cross platform at this time. Q: My PC friend turned Crossplay on, but I can’t find his game using his User Name, or searching in the Game Browser.
      A: Your friend needs to make sure they started their game Client with EAC on, Crossplay on, Player Count needs to be 8 or less, and the World Size Needs to be 8k or smaller. You may need to refresh your search browser, and confirm you are searching in the correct region. Q: Does Crossplay support mods?
      A: No, currently Crossplay does not support mods of any kind. PC players must be running their client in an unmodified state, with EAC on. If the PC Client has had mods installed, they may need to validate their files before playing Crossplay. Q: Can I use Twitch Integration while playing Crossplay?
      A: Yes. It is recommended that the host is the only person using Twitch Integration when using Crossplay. PC hosts can elevate permissions on any of the clients (Twitch Integration requires a permission level of 90) of Multi-Streaming, but Console Hosts cannot elevate permissions to Multi-Stream. Q: I have an EOS ban. Can I join a Crossplay game?
      A: No, Crossplay works through EOS and any EOS bans will result in disconnects. Q: Why isn’t my console letting me join Crossplay games?
      A: You may want to check your Security Settings to ensure Crossplay permissions are enabled. Q: Can Crossplay work with older versions of 7 Days To Die?
      A: No, Crossplay was released in V1.2 and is incompatible with older versions of 7 Days To Die. Crossplay users can only join games of the same version. V1.2 b27 Changelog Added  Cross platform block lists  Implemented console Performance/Quality graphics modes, selectable through the video options UI.  New vulture model New rabbit model  New chicken model  Biome spawner delays have a 10% random variation  CRT TV emergency broadcast sound (*enables with light)  Sleeper volumes reset the available spawn points when finding one if they have all been used  Deco manager tree grouping with async loading and work spread out more evenly  Additional flame prefabs to burning Zombies  SFX for nerd outfit extra crafting skill point perk  Missing spark textures for mines Blood moon party maximum active enemy count with increased game stage scaling based on the full count Changed  Revised first person rendering to use a single camera Disabled the old resolution scaling and enabled FSR in Performance mode on all console platforms Enable RWG menu items for console Allow opening of chat window when communication blocked  Implement show user profile for PS5  Optimized entity effect groups by removing duplicate setters from ancestors  Improved biome entity spawners to run timers independently of counts and better track counts so they can’t spawn over the limit  Re-balanced biome entity spawner counts and delays  Removed sleeper spawning at farthest position ground check if using min script  Improved active sleeper despawning rules to allow more distance and time  Optimized material cleanup Optimized object pooling and containers Optimized chunk wall volume containers Video brightness setting darkens interiors and night when set below 50%  Decreased darkest range of moon light slightly  Helmet light mod to have less range  Optimized FindInChildren  Optimized entity spawning model type lookup  Updated Screamer sounds Solar Cells can no longer be scrapped  Grace is no longer zombie food Optimized vehicles to not use a container object Increased blood moon party distance to add players Re-enabled Game Version display in server browser for console clients Fixed  Iron Gut does not apply on login  Xbox/PS5 Friends not working in Server Browser  RWG previewer not removing some of the button handlers on close  Server doesn’t log chat sender names  NRE and loss of controls when sign or storage crate is destroyed while writing in it  Copy+paste kills tabs/linebreaks  Error loading prefabs with ExcludePOICulling=true due to outdated ins files  Effect groups do not extend from ancestors in the correct order in entityclasses xml  Vehicle manager respawns vehicles repeatedly if a non vehicle entity has the same id  A biome zombie type spawner could have a permanently disabled timer if they aged out before a player ever killed one (old data is removed and they will start spawning again)  Biome spawners could conflict and use the same status data  Arrow LOD issue zooming in and out while bow is pulled back  No respawn on min script sleeper volumes if entity despawned  Player drop time delay was affected by frame rate  Simple prefabs like part_streetlight_single generated an empty imposter mesh  Chunks being copied to Unity could rarely have the wrong object and block all copying  Primitive outfit has a read/write issue  Occasional Exception and NRE when exiting to Main Menu  Wall volumes were added to chunks they did not overlap and had unneeded padding  Sleeper and trigger volumes were added to chunks they did not overlap  Battery and solar banks beep when relogging  Player placed torches had a duplicate Audio Player  Audio sources with doppler could make squeaks or dropouts on player teleport or world origin shifts  Audio manager would still track many sounds after they were destroyed  Loot abundance settings below 100% would give less loot than it should  Hordestone Twitch Event should not auto respawn.  Tactical Assault Rifle missing reflex sight model  Headgear morphs won’t spawn in when in first person view now.  Drone inventory can roll back as client while using drone healing mod  Drone can’t heal player while on vehicle  First time the drone heals the player after a debuff has been healed, it fails to heal the player  Invisible character when being transported out of trader on vehicle Vehicle camera position glitches when origin shift happens EntityFactory GetEntityType warnings from missing types Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope HUD markers flickering positions Prevent the server password window from automatically displaying the platform’s virtual keyboard on open, blocking users from reading the dialog on some platforms Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present Added fallback particle removals for bleeding and shock particles in status check player buff Prevent NRE when spam clicking a trader to open the quest turn-in window as a client Version 1.3 Update We have made significant progress on the Japanese PlayStation 5 version but expect it to go into certification after the holiday break and are targeting a release in January 2025 barring any critical bugs and CERO approval. Version 2.0 Storms Brewing Update Our earlier estimates for the timing of the Storms Brewing update were optimistic. The update is going great but we expect it to land late Q1 2025. Although it is later than anticipated the 1.2 features from it will come sooner. Storms Brewing will Include: Full new weather survival system that has unique environmental damage types, remedies and challenges per biome Cross play on Dedicated servers Advanced New Radiated Game staged Zombie enemies Updated Trees for Performance and some new biome looks Updated handheld Drinks and Food Item meshes New Sub Title System New belt message priority system New zombie spawning tool optimization for high tier POIS. New player Wardrobe system that allows player to keep their outfit protection but change their outfit appearance. New Player DLC outfits Twitch Drops A ton of bug fixes, balance, optimizations and quality of life features. Too many to list now. Click Here To Visit 7daystodie.com
    • Greetings Survivors, For October, we had our Official Creators make a Halloween Base Build as a fun contest. Here are all the winners and participants in the contest. Winners Nordmann (1st Place) Kattatonia (2nd Place) https://twitch.tv/kattatonia CautiousPancake (3rd Place) CallunaSpitfire (4th Place) https://twitch.tv/CallunaSpitfire Ookamigames (5th Place) Honorable Mentions DimerDS Falloutgurl4 https://twitch.tv/falloutgurl4 https://www.twitch.tv/videos/2278638053 ElderGoosey https://twitch.tv/eldergoosey LuminariaRayne https://twitch.tv/LuminariaRayne https://www.twitch.tv/videos/2281853372 Serinatonin https://twitch.tv/serinatonin https://www.twitch.tv/videos/2286180531 HorrorQueenHarley https://twitch.tv/HorrorQueenHarley https://www.twitch.tv/videos/2286180531 Kehnara https://twitch.tv/Kehnara https://www.twitch.tv/videos/2273436528?t=03h05m37s Miss_Delight https://twitch.tv/Miss_Delight https://www.twitch.tv/videos/2281503907?t=00h08m04s KarebearXP KimikoVT Yunakura https://twitch.tv/Yunakura https://www.twitch.tv/videos/2289435727?t=01h52m21s LaCoalicion MsHoboSlayer https://twitch.tv/MshoboSlayer MzFlexx https://twitch.tv/mzflexx https://www.twitch.tv/videos/2290659089 Click Here To Visit 7daystodie.com
    • Hey Survivors, we’re pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay. Check out the full change log below! b1-b14 Changelog Added Player stealth meter is green when no alert entities are near you otherwise it turns yellow  Stealth is less affected by player movement and ramps up over time Controller support for the 3D map preview on the RWG window  (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons New explosion particles for Propane Tanks, Barrels and Vehicles Inventory UI Audio Various Resources Inventory UI Audio Rocket New inventory pick and place sounds for Robotic Sledge, Turrets, Traps, Mods, Crafting Stations, Dew Collector and other various items Support for SoundPickup and SoundPlace for blocks Blood splatter to zombie bear and dire wolf Prefab Editor “Rnd decorate Sel.” also sets random rotations Enable All and Disable All for Extras through the Twitch Options menu GameShuttingDown mod event wilderness_filler_21 lot_vacant_09 countrytown_business_15 remnant_downtown_filler_24 remnant_downtown_filler_25 remnant_downtown_filler_26 remnant_downtown_filler_27  remnant_downtown_filler_28 Rwgmixer xml district prefab_name property and changed forest_rural to use that Changed Balanced stealth effectiveness for all combinations of perks, armor and light levels  Reduced distance from and radius that AI picks to investigate near the target  Balanced stealth world and block ambient light  Improved player stealth UI to be twice as sensitive to light, half to sound and round off value  Balanced player stealth enemy search duration reduction from perks and armor  Increased Assassin and Rogue outfit sneak effectiveness based on other stealth calculations and balancing adjustments Increased bear and dire wolf sight and hearing  AI alert timer starts after investigation ends and with some random variation  Adjusted StaminaLoss and AttacksPerMinute on Iron and Steel Axes to match Iron and Steel Pickaxes Set the economic value to 1 for several blocks marked not to sell to traders to prevent rented vending machine exploits (full economy balance coming at a later date)  New Burnt Zombie Sound FX New Gore for Hazmat zombie Increased vehicle armor and plow damage reductions Increased vehicle reserve fuel tank capacity Removed Q6 items from airdrops and infested loot  Increased the harvest count of Augers and Chainsaws by 20% Increased duration of all fire weapons influenced by Fireman’s Almanac Vol 4 by 1 second for display lag and rounding  Persistent electricity effect when dismembering electrocuted zombie Updated organic destroy effect Updated explosions particles for land mines Updated icon for yucca fruit to better represent the in-game models  Updated icon for Knuckle Wraps to better represent the in-game models  Knuckle Wraps now use cloth for crafting, repairing, and scrapping  Updated Knuckle Wrap description references from leather to cloth  Updated tags for various window blinds to count towards polymer harvest challenge (does not show nav objects due to overabundance)  Reduced the amount of duct tape needed to craft Robotic Drones  Updated landmines with repair properties for the Infiltrator perk  Adjusted glowing eye on zombie bear and dire wolf  Memory optimizations including a refactor of RWG to use less static fields so it can be garbage collected.  Set mipmap streaming on for entity textures that had the setting missing  Wrong/Missing class, tags, and particle settings were keeping gas pumps from exploding properly  Updated persistent electricity effect when dismembering electrocuted zombie  Adjusted backpack, camping, and car loot lists to clamp T0 tools/weapons from mid/late game loot probabilities  Progression and save game safe adjustments to unlock values with electrical crafting magazines. Sensors section from 50 to 45. Battery Bank and powered doors section from 75 to 55. Batteries now start at 55 and end at 100 Moved battery unlocks to T4 and powered doors to T3. Both unlock at 55, but the battery quality unlocks continue to levels 60, 70, 80, 90, and then 100 for Q6 Adjusted colliders on commercial blind shapes  Removed FPSScaling option for consoles Updated localization for T3 and T4 electrician crafting skill sections  Updated descriptions of Salvage Operations to prevent confusion of harvest speed Updated several Spanish translation issues based on community feedback for pistols and file cabinets Localization sync for Japanese updates Updated localization to support new entries DMS section type for traders is read from npc.xml Keep F3 CVar filter text when leaving to main menu and loading back into game Trader Rekt gate access is now easier especially for bikes Batch replaced cntBookPile03 with new cntBookPile03AirRandomLootHelper in all POI’s Added storeHardware theme tag to remnant_business_04  Sleeper, pathing and art improvements to army_camp_07 based on player feedback  Added audio trigger and additional pathing improvements to army_camp_07 downtown_filler_plaza_03 replaced fountain with new design victorian_08 trigger unlock doors for easy exit bungalow_02 Easy exits set to Trigger Unlock Added keyrack for quick exit/unlock for exterior doors in house_burnt_02 Connected additional door to keyrack quick exit / unlock in house_old_modular_04 Connected additional door to keyrack quick exit / unlock in house_old_modular_05 Connected additional door to keyrack quick exit / unlock in house_old_modular_07 Added quick exit / unlock keyrack to house_old_tudor_04 Added quick exit / unlock keyrack countrytown_business_07 Reduced sleeper volume count in countrytown_business_07 based on feedback Art pass and sleeper volume adjustments in ranger_station_01 skyscraper_01 reduced by 591,469 verts 221,936 tris store_clothing_02 loot balance pass downtown_building_03 area rebuilt with new blocks downtown_filler_31 texture fix, block type replaced hotel_04 locked optional room door to make it clear to the player that’s not the actual path house_modern_27 path improvement rest_area_05 replaced block curtains for vertical curtains, enabled unlock exit doors house_modern_29 added front balcony for aesthetic reasons nursing_home_01 fixed mispainted texture, set doors to trigger unlock mode countrytown_business_08 / 09 / 11 / 12 trigger unlocks applied to several doors. + quick optimization pass + minor details pass House POIs That Need Trigger Unlock / trailer_01 / trailer_03 / trailer_11 House POIs That Need Trigger Unlock various POIS house_construction_04 small blocks and terrain update apartments_04 POIs needed trigger unlock Additional adjusted sleepers in utility_refinery_02 lot_vacant_09 changes made based on feedback Twitch: Increased price of #mind_wipe and #newbie  Twitch: #newbie is now an Extra Twitch: Break Claim triggered cooldown from 20 to 30 seconds
      Fixed Issue with solar cell quantity and quality getting clamped incorrectly in trader inventories Can’t set forge to craft max quantity with Advanced Engineering perk Unable to join game invite through Steam if player does not proceed past the news screen Potential NRE in ServerPasswordWindow FPS drop from very wide angle spot lights Fix Xbox crash in rare cases when coming out of suspend while on the main menu Fixed race condition between RegionFileManager and PersistentPlayerData which could cause rare exceptions Xbox crash if game suspended while initial loading shows “Loading particles” Xbox crash during save operations XBS Native Graphics Job freezes by switching back to Legacy Graphics Jobs Texture streaming goes over budget after some time on Xbox S Bows swapping ammo types has some visual issues showing wrong ammo type Unable to hear air drop if ambient sound is muted Vehicle velocity was not retained on server when a client driver exits Vehicle is kinematic warnings on dedi when driver exits Players can ragdoll themselves getting out of 4×4 Players could flip or destroy the 4×4 when exiting on steep slopes Auto turrets are pinging like bedrock/trader protection when hitting dirt Auto turret is having issues targeting allies and self Disable electric shock on dismembered limbs Zombie variant texture dismemberment issues Fixed electrocuting dismembered stumps Missing tags for advanced engineering workbench craft time reduction perk CVar prefix with Fireman’s Almanac Vol 4 not working properly with Molotov’s Issue with negative scaling on curtainDrapesRightHalfTopPrefabVariant not showing properly Reading a Treasure Map automatically activates it overriding active quests Crouching and uncrouching while in a confined area can cause players run to become slower than when not running Linux GUI error after hitting ESC Steam deck settings apply glyph does not display properly Can’t craft more than 1 tool or handheld item at a time Inventory item place sound not always playing Steel fridge and beverage freezer ambient loops are incorrect or missing Sprint lock does not become engaged when using keyboard combinations starting with Shift (Opening Steam/Discord overlay or opening a radial menu) No challenge progress getting honey from POI stumps AttachParticleEffectToEntity issue when SDCS characters are set on fire Prevent toggling the flashlight on and off while zooming a scope in/out if they share a single controller binding (also applied to quick swap) Air drop settings tab discrepancy Server Browser List daily quest limit setting missing proper value localization News page has no entries in offline mode Zombies can get stuck between double pole blocks Setting linear velocity of a kinematic body is not supported warnings for out of world checks Prevented controller aim assist from targeting drones Store_hardware_03, terrain density issue Only Usable Type for Twitch Actions were being bypassed by the extension Chunks can stop generating after exploring for a while Animation desync on remote players when changing vehicle pose state while in an unloaded chunk Two wheeled vehicles without a driver can slowly slide on their sides for a long time Missing barbed wire and texture issue in installation_red_mesa Block mines to not explode when repairing Server Browser List some settings missing proper display values RWG Preview Mesh Memory Leak RWG Terrain Preview Material / Texture Leak Shared quests with the same location are not tracking properly Spread audio clip processing over time when loading dynamic music sections in order to alleviate frame hitching Host sometimes hear idle zombie noises from client Missing localization for reporting player text NRE related to DebugGameStats Molotovs are ignoring Player Killing setting randomly Activating item_modifers has no audio indicator Animals seeing players used an inaccurate distance Stealth ambient light value was too dark compared to what was rendered AI head motion near walls could let them see through them causing screamers to scream and spitters to spit Updated value on Grandpas Awesome Sauce Zombie alt texture dismemberment issues Logic issues related healing limbs with Physician 3 perk Reworked calculation for Farmer Full Set Bonus to prevent food health applying bonus incorrectly Airdrops are now immune to buffBurningEnvironment, buffBurningElement, buffBurningFlamingArrow, buffBurningMolotov, buffIsOnFire Issue with negative scale colliders on guardRailPole8mInclineFlippedPrefab Updated logic to prevent premature limb healing when sprains turn into breaks UI textures loaded from web/files are affected by texture quality setting ItemValue’s Metadatas were not properly cloned when splitting stacks Trader name unlocalized when sharing their location marker PassiveEffects with OR requirements always applied independent of the actual requirement states Player doors within 10m of trader unlock/lock on open/close Quest searching issues NRE on world load when using player signs in custom POI’s Triggerable level design POI sounds do not play for Clients, only SP or host in P2P Removed some exterior walls / fences from football_stadium POI to allow players to drive their vehicles through Missing texture in downtown_filler_05 Density on lot_rural_filler POIs Sleepers waking up by back fence in utility_refinery_02 Clipping tree in roadside_park_01 house_old_gambrel_02, tree clipping when POI spawned in burnt forest or snow biomes, swapped with smaller dead tree rwg_tile_gateway_straight, removed three guard rails that were not being overwritten by part_driveway_gateway_checkpoint_01 when checkpoint_01 spawned on this tile remnant_burnt_07, removed car that had alignment issues house_old_victorian_10, missing paint house_old_ranch_10, replaced wood carpet roll with cloth carpet roll house_burnt_01 easy exits set to Trigger Unlock house_burnt_04 easy exits set to Trigger Unlock house_burnt_05 easy exits created & Trigger Unlock set tudor_06 floating book pile, loot reduction, trigger unlocks on exits house_modern_09 Missing paint, props, added rope climb out house_old_pyramid_01 trigger unlock easy exit school_daycare_01 shrub clips into wall house_old_tudor_02 untagged from culdesac due to issues house_old_bungalow_12 deleted odd terrain block bungalow_05 replaced clipping rubble with debris instead store_pharmacy_01 loot balance bungalow_10 loot rebalance trader_jen missing paint skyscraper_01 texture issues and reduction to 4,158,553 verts & 1,757,478 hotel_04 mispainted texture house_modern_27 wrong type of window block in wine cellar, replaced texture for the ceiling of the same area trader_jen, mismatched paint lodge_01 trap block results in floating light fastfood_06 mismatched paint and fastfood_06 wood clipping hotel_04 requires player to open elevator door to complete quest school_01 school desks clipping school_01 window SI issue school_01 mismatch texture near the roof skyscraper_02 projector screen SI issue house_old_modular_05 texture issues remnant_skyscraper_05 removed duplicated light, fixed mispainted texture gas_station_08, missing paint house_old_ranch_13, removed unused sleepers gas_station_08, unpainted surfaces, block with missing trim store_clothing_01, removed clothes rack cave_02, SI issue roadside_park_01 could use helper trees office_03 mismatched textures house_old_modular_05 texture issues lot_vacant_04 floating zombie in front of car house_modern_23 mismatched paint and other misc issues trader_rekt missing fence post bungalow_12 missing textures house_modern_05 texture issues cave_01 underground air gap in terrain bowling_alley_01 SI issue rural_drive_in_01 terrain density issue warehouse_08 terrain density issue Click Here To Visit 7daystodie.com
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