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Everything posted by RHG_BOT
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For A17.4 we have potential performance improvements for you all. Several video options were fixed or added to allow players to e.g. disable SSR. A memory leak was identified and taken care of! The GFX command is no longer locked behind admin power and can now be used by any client. We fixed a problem that caused traders to be opened at night or closed during the day. If you find issues, please report them here on our official 17.4 Bug reporting thread. 17.4 Bug Reporting Thread Added Bloom and SS Reflections graphics options and reorderedMedium shadow distance option (closer than the old low) and reduced low to faster valuesUltra graphics preset (similar to old High) and reduced Medium and High settings a little Automove console command Changed Gfx command default permission, so all clients can use Fixed Explosion kills don’t yield experience Molotov burning kills only giving xp for first enemy Trader has problems with opening timesLauncher not supporting macOS < 10.14 SSAO graphics option, so not always on Zombies don’t damage clients after they change their appearance on P2P games It is very difficult to harvest pigs Memory leak causing client game crashes Known Issues Tool damage localization is different than actual valueTrader Jen has a deep voiceShotgun driver loses sound on 4×4 after a whileWorkstation tools do not refresh the recipe list when the tools are installedCan use torch and flaming arrows as light underwaterRWG preview tool localizationFirearms do a duplicate reload animation after reloading while zoomed (locked in zoom)Client molotovs thrown down from an edge not working as good as HostPlayer model jumps forward of the player camera when accessing an auto turret inventoryTurrets will not target self when set to do soHealing other players with RMB doesn’t workSelf medicated is not working properly. Not being able to purchase perk is intended.If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xmlSome Linux users experience problemsShowbounds for landclaims shows a box instead of it actual infinite size for yWhen kicked while in vehicle interaction window, vehicle may become unresponsiveIf you are suffering from low FPS,please type “gfx pp enable 0” in console, to get a possible performance gainMemory may not clear properly after leaving the server, please restart the game, if you run into this issuecabin_11 not showing up in RWGWeapons require unzooming before switching slots Click Here To Visit 7daystodie.com
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We’ve just released Alpha 17.3 B18 Stable For A17.3 we have set focus on bug fixes and RWG. We have fixed the issue which caused chunks to be reset to their original state, often affecting players’ bases. To report bugs please go here: Alpha 17.3 B18 Bug Reporting Thread RWG For RWG we worked over to remove the POI replication spawns (radio tower cities), reworked the roads so be more vehicle-friendly, overworked the world layout and adjusted the placement of POIs and cities.This framework we are backporting to 17.3 is part of a larger Alpha 18 plan to make it awesome. Added gfx console command (key changes shader keywords, pp changes postprocessing, type gfx for help).God casting to debug mode (shift+Q key moves you to where you are looking or 100m if nothing hit)Giveselfxp should not be modified by XP multiplier (added help command)Explosions wake sleepers even if no damage Changed Quests now will try to find closer POIs.One repair kit will be sufficient to fully repair one item. Stack size reduced to 25.Sun and moon to rise in east and set in west (sun has southerly track, moon northerly)Stars to track east to west and is slowerZombies don’t trigger infection right nowWearable items no longer able to be activated when on toolbeltIncreased breath hold duration of Olympic SwimmerRebalanced stealth noise levelsClarified the description of several stealth perksExplosions on zombies to just damage closest collider like animalsSledgehammer is paying out 25% harvest amount Fixed Some fences upgrade to full sized blocksStag and Doe often stand after deathMac rendering very bright and washed outBurnt zombie sound radius is too largeWorld light levels are inconsistent with time of day (fixed moonlight jump at midnight, moonlight angle, redid horizon light angle clamping)Harvest amount is paid out 2xRocket launcher explosions are no longer doing the damage listed in xmlForges are never really off and waste fuelEasy camera clipping exploit in A17 with e.g. rampsPistol silencer blocking iron sightsJacket (white one) when worn will render upper torso transparentRemoved Christmas items from loot tableSmall typo in rwgmixer.xml prop instead of probSmelt in system of forge carries over time to dragged over items3rd person anim delay when throwing molotovXP pop out value is not updated on second block when upgrading blocks.Mining helmet will not turn on if equipped from the tool beltBurning shaft mod flame effect can transfer to other items on the toolbeltMats in crafting queue are lost on re-logHolding shift key does decreases speed on ladder and in godmodeNight vision goggles no longer workingMining helmet light doesn’t show for second playersPlayer can consume any consumable while mounted in vehicle but will not get the buff/debuff on sp and mp (disabled Use in vehicles)Game crash while in 4×4 inventory makes vehicle unusableZombies can walk between pillars size 50 and defeat players trapsClient Molotov doesn’t hurt other clientCrafting timer doesn’t advance properly when the chunk is unloadedDouble swing with melee weaponsReflex sight + ak and 4x zoom break weapon hold and camera when switched when zoomed inClients see bow hold animation of other clients holding a clubCrafting items finish nearly instantly after another the item in the first slot is cancelledSmelt in system of forge carries over time to dragged over items.XP gained shown when level up is reached is limited to amount required to level up.Changing equipment slots was usually not flagged as changed, so other players would only see your changes after you did another actionWRN Biome image contains unknown biome colorPOIs in RWG not checking against biome for spawningCharismatic nature perk doesn’t buff other players as describedBuff stacking for buffs procced by other players was not working over networkHatches don’t always open on the first tryRWG replication POI spawnsLarge stacks of material vanish when used in workstationsDynamite will not explode in player’s handBloodmoon stinger does not react to Bloodmoon range prefBuy button for Attributes not showing the correct required points if the attribute is boosted by a buffGyrocopter floats in air if the pilot gets disconnected/logs out (vehicles will fall once their chunk loads)Fixed LiteNetLib randomly disconnecting all playersThe Arrow Rest Mod and schematic is not in loot table anywhere therefore un-obtainableCloth and wood are not fully defined as block repair materialsRetracting stock mod has no effectDrugs do not display their water costWrong description on the spiked knuckles schematicPlayer can not provoke a dismemberment of zombies arms/legs but traps can (even when all perks are purchased)Cigar bartering buff % is now only showing a zeroPipe bombs are very weak against sleeper zombiesIllness indicator buff sticks around for too longAI sometimes jumping for .5m heights by padding the step heightThe noise reduction of perkFromTheShadows only works at nightExplosion damage decreasing per collider, so was mostly zeroSilencer doesn’t have much of an effect Known Issues Tool damage localization is different than actual valueTrader Jen has a deep voiceShotgun driver loses sound on 4×4 after a whileWorkstation tools do not refresh the recipe list when the tools are installedCan use torch and flaming arrows as light underwaterRWG preview tool localizationFirearms do a duplicate reload animation after reloading while zoomed (locked in zoom)Client molotovs thrown down from an edge not working as good as HostPlayer model jumps forward of the player camera when accessing an auto turret inventoryTurrets will not target self when set to do soHealing other players with RMB doesn’t workSelf medicated is not working properly. Not being able to purchase perk is intended.Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showthread.php?101758-Found-workaround-for-constant-crashes-on-Mac&p=914106#post914106If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xmlSome Linux users experience problemsShowbounds for landclaims shows a box instead of it actual infinite size for yWhen kicked while in vehicle interaction window, vehicle may become unresponsiveIf you are suffering from low FPS,please type “gfx pp enable 0” in console, to get a possible performance gainMemory may not clear properly after leaving the server, please restart the game, if you run into this issuecabin_11 not showing up in RWGWeapons require unzooming before switching slots Click Here To Visit 7daystodie.com
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We’ve just released Alpha 17.2 B27 with many fixes, changes and some great new game options. Blood Moon Frequency This option allows the player to set a minimum amount of days for when the blood moon hordes appear. In the menu the player can disable them, have them daily, every 3 days, default weekly, once every two weeks and once every 30 days. Blood Moon Range Here the player can change how many days can the actual blood moon day randomly deviate from the frequency setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency Landclaimcount We added a property to the serverconfig.xml that allows server owners to change the maximum amount landclaims per player. XP Multiplier Players can increase or decrease the overall experience gained. To suit the XP speed for the length of game they desire. Adjustable Block Damages Players: Players can decrease or increase their damage dealt to blocks AI: The damage dealt to blocks by normal AI Blood Moon AI: The damage dealt to blocks exclusively by AI during blood moon horde time For serverowners: Added: serverconfig property “UserDataFolder” to specify where all generated data on the server is stored, including generated RWG worlds Added: new properties “XPMultiplier”, “BlockDamagePlayer”, “BlockDamageAI”, “BlockDamageAIBM” Removed: old properties “BlockDurabilityModifier”, “ZombiesRun” Changed: TerminalWindowEnabled default is set to true Please be sure you are using these properties in your serverconfig.xml: <property name=”BloodMoonFrequency” value=”7″ /> <!– What frequency (in days) should a blood moon take place –> <property name=”BloodMoonRange” value=”0″ /> <!– How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency –> <property name=”BloodMoonWarning” value=”8″ /> <!– The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. –> <property name=”LandClaimCount” value=”1″/> <!– Maximum allowed land claims per player. –> <property name=”BlockDamagePlayer” value=”25″ /> <!– How much damage do players to blocks (percentage in whole numbers) –> <property name=”BlockDamageAI” value=”100″ /> <!– How much damage do AIs to blocks (percentage in whole numbers) –> <property name=”BlockDamageAIBM” value=”100″ /> <!– How much damage do AIs during blood moons to blocks (percentage in whole numbers) –> <property name=”XPMultiplier” value=”100″ /> <!– XP gain multiplier (percentage in whole numbers) –> Added Option to disable texture streaming Sleeper check if chunk ready for spawning Launcher cleanup function for generated RWG worlds Hits between animals of the same exact class are ignored Log message for how much XP you got from different sources during your last level AI FindDestroyPos far to close mode and randomized starting edge check AI Destroy Area can randomly trigger when close but has a long path (higher % with lower intelligence) AI Destroy Area will try far mode if normal unreachable AI Destroy Area states, so seek time and attack time are separate Landclaims now have a radial menu access to either show bounds to help building or remove them, if you dont want to destroy them by hand Logging when player makes levels Clamping to huge xp gains and changed giveselfxp to allow huge numbers A “Blood Moon Warning” option. Changed Decreased sleeper despawn delay to 45 and added passive despawn delay of 10 seconds Meat stew only uses 5 meat. Added animal fat to Recipe. Now it gives 50 max stamina and 25 health Steak and potato meal now only use 5 meat but require 2 mushrooms. Now it gives 50 max stamina and 25 health Increased chance for rare medicine at traders Bartering now changes final price instead of reducing/increasing markup. Gravel trails in the desert are more visible Vehicles no longer collide with small rocks. Updated small rock texture. Upgraded rock texture resolution to 512. Added acid to traders Increased the duke value of raw meat Nerfed barter perk sell rates to half of what they were. Cut sell rate from .2 to .15 value Reduced amounts of food for sale at traders Increased width of newContinueGame window, panels and gameoption control Dropped usage of settings ini file, everything is controlled by Unity’s preferences system again Increased chance to play power attack grunt sounds Increased radius of dog and wolf controllers Increased probability of bones on gore blocks and body bags Gore blocks and body bags can drop nitrate Increased probability of coal on burnt blocks Reduced repair cost of claim blocks Slightly reduced the depth of the topsoil to make finding ore easier Optimized counter sink, cupboard corner, deco pole round, tile broken, metal rail. Reduced “static” memory usage for map data, reduces amount of RAM required, more pronounced on bigger maps Vending machines no longer have prepared food or raw ingredients, only canned food and drink Increased quality tier of items found in loot Renamed Bone Shiv to Bone Knife Fixed Buried supplies show as empty when they’re not should make same as satchels. Placed landclaims are printed in the console for everyone to see. Sleeper volume final room bungalow_06 (Eric) ERR Unknown particle effect: impact_bullet_on_resourceWood when shooting air supply crate Snowberry extract uses it’s instead of its in description DismemberChance can not stack correctly between buffs, items, and perks Lowered stamina cost for jumping is not mentioned in parkour description Spawn probability of radiated zombies is not scaling Sleeper despawn range to a tighter range When in the prefab/world editor, then starting a game the party carries over Dismemberment NRE spam Scrapping paintbrush exploit to dupe paint. Clients do not see the vulture death animation (dedicated) Buff kills dont share XP. NRE while holding “R” and fast mouse wheel scrolling to another slot with item in it. NRE when trying to remap with the number “9” key Players torch ignores game settings. Exploiting gun/auto turret and nailgun for free unlimited nails. Nail gun nails dupe Clear sleeper quests can’t be completed Scrapping dupe exploit Lower loot abundance may not be working EntityAlive MinEventContext Tags not being updated Duping thousands of gas cans (disabled equip when in a vehicle) Invisible zombies for P2P and dedi clients Animals are not displaying attack animation for clients Issue with having 2 finding white river supplies quests. Dupe exploit using task manager to close client when on a dedi. Consumeable dupe via mouse and inventory use. Vending machines dont add time to rented days. VM dupe using partial stacks. Clients cannot hear the running blade trap sound loop When placed singly pallets placed on other will fly off, when base is removed Chicken was using legacy shader ( Chicken texture is incorrect Bicycle doesn’t fall over for clients, only the wheels do Vehicles placed on a client face north and then rotate to placed rotation Auto turret damages are not matching the damage of their ammo Bicycle dismounting causes player movement to lock and lose toolbelt items Small rocks, corn and dead corn were not using local uvs Players always score sneak damage in pvp when crouched Goth clothes are not in loot lists Dupe items with destroying a container and using “E” key at same time its destroyed. Score achievements replaced by gamestage based achievements Fire axes did not play power attack grunt sounds Dogs and vultures are not attacking properly ModArmorMuffledConnectors should be a stealth class mod Achievement Playing Doctor was not working PerkHealingFactor is incompatible with some other forms of healing Despite being turned off blade traps can still be herd spinning (faintly) Wrong (repair) upgrade path and burn value on wood spikes Wedge60 tip corner top was hiding adjacent faces when it shouldn’t Descriptions for modArmorMuffledConnectorsSchematic and modArmorAdvancedMuffledConnectorsSchematic are switched Ping doesn’t show correctly on the server browser Wrong loot group assignment for vehicle parts in zombie loot drops Exiting game after placing campfire cancels trader quest. Vultures fly backwards (made SetState clear reverse if left on and force some upward motion in StartAttackReposition) Dart traps require forged iron to build but forged steel to repair Buildings and signs etc are popping in a short distance from the player Glass placement preview is impossible to see on most none squared shapes Clients can see entities when walls don’t render anymore P2P connection issues, Skipping LiteNetLib connection attempt, no IP given Landclaim “Show bounds”, also shows for inactive lcb’s No Kill / Kill Allies only lead to some buff/features not working. Worlds without any water source in XML fail to load Quest rewards dont reflect changes to XP multiplier. Puny GOD mode does not make you invulnerable Error when changing female character’s hair Airdrop in prefab editor Chat font size to what it was before Zeds get confused when spawned on top of shelves Server browser errors after a dedi having issues Hitting ESC during RWG previewer generation will cause NRE Clear part for sleeper quests now also works on/for old savegames Known Issues RWG Generation is not in its final state. Work is currently being done to improve roads, towns, terrain, generation speed, and world size. These changes will come in a later A17.x patch once they are ready. In some scenarios double swing may still occur Tool damage localization is different than actual value RWG: Floating POIs (Minimal occurrence now) Trader Jen has a deep voice Trader Rekt is nicer than usual Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not Scrapping items in crafting queue while re-logging may go lost Crafting speed bonus and mod slots do not properly apply to workstations after being closed Clipping into blocks to see through terrain Shotgun driver loses sound on 4×4 after a while Workstation tools do not refresh the recipe list when the tools are installed Can use torch and flaming arrows as light underwater RWG preview tool localization Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom) Mining helmet light doesn’t show for other players Client molotovs thrown down from an edge not working as good as Host Hatches don’t always open on the first try Player model jumps forward of the player camera when accessing an auto turret inventory Turrets will not target self when set to do so Player can consume any consumable while mounted in vehicle but will not get the buff/debuff Resolution does not always save when >1080p options are available Burning shaft mod flame effect can transfer to other items on the toolbelt Healing other players with RMB doesn’t work Self medicated is not working properly. Not being able to purchase perk is intended. Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showth…106#post914106 If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml White lines may occur on imposter POIs Some Linux users experience problems When using REALLY excessive amounts of resources they may vanish in cement mixer’s crafting queue Chunk corruption errors Showbounds for landclaims shows a box instead of it actual infinite size for y Illness buff may not properly run out Nightvision goggles are not very effective Click Here To Visit 7daystodie.com
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*Black T-Shirt The Fun Pimps are happy to announce our officially licensed merchandise now available through AMAZON! After so many requests from you all about our official gear, we’re so excited to finally make it happen! We’re kicking it off by debuting our black short sleeve tees with our official logo and will be pimping out much more official merchandise to come in the near future, stay tuned and check out our shirts! Click Here To Buy Now On Amazon! Click to visit 7daystodie.com
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Hey Survivalist, We’ve just released Alpha 17.1 Experimental B8 and could really use your help finding the last remaining big issues. To improve stamina players now start with 150 food which is now shown in the hud and menu to communicate you can overeat and not waste food. When players stamina is between 100 and 150, there are no detrimental stamina effects. Strength requirements for the Sexual Tyrannosaurus perk have been lowered and we have made the description clear that it does reduce mining stamina costs as well as melee costs. We moved it from the combat perk section to a new section called general strength perks. We’ve reduced the stamina cost of all tools. We’ve also reduced stone tool stamina penalties. Water now goes to 150%, and until the water debuff comes on screen at 75% water, you will experience no stamina regeneration penalties. For builders, we have bolstered XP for harvesting and mining substantially allowing for support roles to keep up with combat and scavenger roles. A17.1 b1-b8 Added Entityclasses AIPathCostScale (min/max) and set a variety of values for different AI entities Sleeper 20% bonus to AIPathCostScale Vehicle manager saves when vehicles are added or removed Added Cigars to trader wares Added old cash to laundry and nightstands AI will do destroy area 60% on a fall after unreachable side path Traders now sell glue Changed Optimized catwalk rail metal corner, catwalk rail single, catwalk wedge rail, chair, coffee table Separated pathing distance cost from break/jump cost and added per path scaling to allow path variations Increased trader rewards AI JumpMaxDistance to a random range, set zombie ranges and made heavier zombies jump shorter Updated several buff descriptions and journal entries to reflect changes Added a beaker to medical quest loot Return of the ghosted block preview from A16 Added acid to lab equipment loot Water and food to show the value of current water and food plus the consumed water and food amounts to be applied Adjusted max water amounts in progression to reflect the food amounts Updated chrysanthemum seed icon. Show the water/food as actual value instead of percent. Increased dog and wolf health Death penalty cannot stack on repeated deaths Increased block upgrade speed of nail gun and claw hammer A wood pole can be crafted without the table saw Updated vehicleWheels icon. Increased amount of old cash found in containers and zombie loot. ModMeleeStructuralBrace can be installed on bows and has fewer stacking issues Increased size of snake colliders Increased harvesting / upgrade XP Increased AI range to attempt a gap jump General Strength Perks have their own category. Perks concerning harvesting, looting or carrying things require lower attribute scores to unlock Increased the amount of food you can overeat to 50. Increased stack count of buff magazines Increased stack number of cash Allowed 45° rotations on wood/iron bars Added support for lumberjacks. Wood now sells for a reasonable amount at traders Player sellback rate improved so selling items to traders is more profitable Increased drop % of armor mods in loot Vehicles can be assembled from parts without a perk Glue requires only 1 bone now instead of 2. Reduced price of glue it was more expensive than duct tape Terrain in prefabs is now integrated into the height map and saved into a temporary file dtm_processed.raw on server side Optimized the way imposter prefab are calculated (less network traffic) Fixed Stat Current life does not reset upon death. Craft timers not being loaded from saved data correctly AI climb flag not set when temp move LCB icon is still shown when LCB has been destroyed by another player. Bedroll compass/map icon was still showing when destroyed by another player when out of chunk. Crafting timer doesn’t advance properly when the chunk is unloaded Fuel burn timer showing huge negative value in MP Silencer does not actually silence all weapons Tuned water message closer to actual in game effect Increased quality of items for quest rewards Vehicle out of world check using different positions for chunk and terrain tests, so vehicles could get killed and removed Kill Zombies prefer to not path glass blocks Player backpack can be pushed under the world Dupe anything in a container. If a server is restarted shortly after placing a vehicle, the vehicle will disappear Fixed mismatched reinforced padding icon. Any block that can be picked up, can be picked up in a lcb protected area. Relogging on activate marker. Quests sometimes require moving to corner/center of POI to show Rally Marker. Wellness achievement updated to use fortitude Relogging on fresh quest will break trigger area. Tier5 does not give you a complete quest after requirements are met. When blocks are placed where sleepers would spawn, they can turn yellow Replaced cntmrandomloothelper in house_old_mansard with random store crate Allow harvested decor plants to be scrapped Weapon bags do not fall when POI’s fall Clothing change can cause major lag spike/fps drop Updated mining journal entry Tree duping issue when hit by vehicles in LCB Holding F is not mentioned on relevant item descriptions Open\Close toggle issues with some hatches. Strong zombies dropped less cash than weak zombies Item is lost if left on the mouse when closing a container. Toolbelt items being stuck after use. Bleeding buff carries over to respawn Sidewalk terrain will not allow placing blocks on it Self medicated perk magazine is still in game Command smoothworldall only working for 4k maps Corrected more burn times XBOX controller has not designated button/switch for making air vehicle point down (added controller action 2 to hop) Fixed distant water not being flat as a client Wrong stats displayed on some armor mods Grandpa’s Awesome Sauce is too awesome Water is not wet enough. Swimming / rain will now cool you down. GunToolNailgun can use trigger group mods ModArmorWaterPurifier collides with modArmorHelmetLight Known Issues Continued b240 savegames may have problems with food/water levels when a replenishing buff was active when game is continued in A17.1, character’s death restores functionality Some tier 5 dungeons may not complete the clear quests In some scenarios double swing may still occur Tool damage localization is different than actual value RWG: Floating POIs (Minimal occurrence now) Trader Jen has a deep voice Trader Rekt is nicer than usual Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not Scrapping items in crafting queue while re-logging may go lost Re-logging when crafting usable items are in the crafting queue may have negative side effects Crafting speed bonus and mod slots do not properly apply to workstations after being closed Clipping into blocks to see through terrain Vultures play their fly animation when dead for clients Shotgun driver loses sound on 4×4 after a while Workstation tools do not refresh the recipe list when the tools are installed Can use torch and flaming arrows as light underwater Hitting ESC while generating a map preview will blank screen. Must use CTRL, ALT, DEL to exit game. RWG preview tool localization Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom) Mining helmet light doesn’t show for other players Client molotovs thrown down from an edge not working as good as Host Hatches don’t always open on the first try Player model jumps forward of the player camera when accessing an auto turret inventory Turrets will not target self when set to do so Player can consume any consumable while mounted in vehicle but will not get the buff/debuff Flames don’t move with zombie ragdolls Resolution does not always save when >1080p options are available Burning shaft mod flame effect can transfer to other items on the toolbelt Healing other players with RMB doesn’t work Self medicated is not working properly. Not being able to purchase perk is intended. Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showthread.php?101758-Found-workaround-for-constant-crashes-on-Mac&p=914106#post914106 If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml White lines may occur on imposter POIs Some Linux users experience problems When using REALLY excessive amounts of resources they may vanish in cement mixer’s crafting queue Loot abundance setting needs another look Placing a new landclaim may cause the icon to disappear View more from 7daystodie.com
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Hey Folks, We hope everyone had a Merry Christmas. The Fun Pimps are taking a long-needed development break through New Year’s. But not to worry we will be back to work after New Years and onto patching Alpha 17. Alpha 17 is not perfect by any means but a big step forward towards the vision we have had for the game for a long time. We have heard some valid concerns of the community and will be making needed adjustments to the game in the coming weeks along with bug fixes, optimizations and balance. We are gathering data on a case by case basis, balancing and addressing the true problem areas most of which so far center around optimizations, stamina, balancing XP for all play styles, land claims, increasing zombie loot drop chance, zombie block damage, skill/perk balance and gating and random world gen improvements. The Fun Pimps View more from 7daystodie.com
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Hey Survivalist, We’ve just released Alpha 17 Experimental B221 and could really use your help finding the last remaining big issues. Opt in instructions can be found here: B221 Forum Page Added More food and drink types to vending machines New tier 1 cabin_09 dungeon to the game and RGW New Cabin_08 Mods to traders inventory and secret stash. Move speeds to AI debug info Zombie movement settings Nightmare speed Improved zombie run/walk settings (replaced ZombiesRun preference with ZombieMove, ZombieMoveNight, ZombieFeralMove, ZombieBMMove. Each can be Walk, Jog, Run or Sprint) Two new tier 1 cave POIs, and made cave_05 larger Updated server browser to support the new zombie move settings New tier 1 quest-able cabins 8, 9 and 10 to Navezgane and random gen Potential fix for some macOS users getting errors about too large socket buffers New medicine cabinets, sinks, medical piles and ammo piles Overhauled cabin 07 as a dungeon tier 1 to support fetch, clear, hidden cache Cabin_01 has been overhauled in to a small dungeon tier 1 that supports clear quests Docks 02 is now a new overhauled tier 2 questable dungeon Docks_03 overhaul Gas_station4 as a tier 1 questable POI Cabin_04 as tier 1 clear, fetch, hidden_cache New diner_03 to navezgane and replaced a couple dupe cabins with new ones New diner 03 tier 1 dungeon New cabin_11 tier 1 POI Changed Update the ancient torch model Crafting steel bolts and arrows is not gated by a perk Overhauled diner 02 into a tier 1 dudgeon AI destroy area to check more often and last 2 seconds longer Iron and Steel fireaxes do bonus damage to wood Iron and Steel pickaxes do bonus damage to stone and iron Trader Update: Added mods, clothing, all new food and drug items, rebalanced most item prices, added more construction materials, improved Trader Joel graphics Now logging all chat on the server Removed AstarPath calling GC Collect, which causes lag spikes when new path grids made Pine forest sun is more vibrant Increased vehicle placement height, so easier on uneven ground Bicycles and wheels no longer need a workbench to craft Vultures will target a noisy player if none seen Dart traps moved to Engineering 2 Increased next wandering horde delay range Increased wandering horde min pitstop distance and range Vulture targeting of the closest player to check if seen on each one and check light level, so stealth at night works Ranged weapons and zombie HP scaling rebalanced Decreased noise of jumping and step sounds Rescaled zombie tier hit points and gamestagebased spawn probabilities Reduced wandering horde counts Trader doesn’t have a really bright light on him now Removed duplicate dock 04 from smaller lake Merged the Slow Metabolism and Fully Hydrated perks Normalized zombie anim blends, so 1.35 move speed is a full run for all Increased normal zombie MoveSpeedAggro max and decreased spider to 1.35 max Intellect reduces crafting speed by up to 65% Perception increases accuracy with ranged weapons Decreased reflection quality settings of Low/Middle/High/Ultra and added Ultra to UI and added private Ultra Entity speed properties to MoveSpeed, MoveSpeedNight, MoveSpeedAggro, MoveSpeedPanic Feral MoveSpeedAggro minimum to 37% of max value in XML Removed AIDirector checking run for some distances and increased day distances Power attack damage higher than before but mostly perkbased Perks Deep Cuts, Stay Down, Heavy metal increase power attack damage on stunned/staggered enemies Stoneaxe, pickaxe, shovel, hoe are bladed weapons Removed Wrecking Crew perk Melee weapons rebalanced Guns and ammo prices Intellect 10 goggles maximum craft speed reduction is 95% instead of 100%. Increased AI obstacleCheckTickDelay to 4 Increased chance for power attack grunt sounds because power attacks cost more stamina Reduced chance for grunts to play on all power attacks. Made tier 6 pois tier 5 adjusted the tiers on a few more pois that should have been 1 or 2s Reduced zombie kill XP Fetch compass icon changes to up at 3 meters now instead of 2 above. Fixed Recipe unlock issues with gunPumpShotgun, thrownAmmoPipeBomb, thrownDynamite, tnt, rScrapIronPlateMine, ceilingLight01_player, toolForgeCrucible, resourceArrowHeadSteelAP, resourceForgedSteel Particle effects of destroyed terrain blocks were always black Parent spam on survivor camps Client not showing if you tried to connect to a server with an invalid password EAC keeps connecting and disconnecting Creating a Blank game then hitting continue brings unused game settings EAC keeps connecting and disconnecting Blood draw kit does not take away any health AI could be distracted when it had a target Burnt zombie sound persists when in Pause Collision on jail bars Placed TNT is not explody enough Armor perks can easily make you invulnerable Rabbit very difficult to butcher from middle of its body (chicken too, made HasRagdoll false and set CC layer to cLayerLargeEntityBlocker on death when no ragdoll) Zombies are no longer attacking doors or monster closets Repair speed of stone axe, hammer, wrench and nail gun and syncronized animations with delay FastTags GetTagNames not returning correct extended names DrugRecog and drugFortBites have wrong craft tool assigned The POI burning barrels have no collider to them Perk Stay Down level 1 and 2 are not working Active challenge prevents trader quests. All mining ores have unique textures again Light fixtures showing up dark. Pathing issue with 1/2 blocks (added AI obstacle sidestepping) AI CheckEntityBlocked not using origin and changed to SphereCast with longer range Host can have still standing chopped down (POI?) trees remaining in their game Power attacks with iron fire axe play grunt sounds Land claims compass icons were showing for other people. Nail gun nails don’t do damage and/or have collision (reworked launched obj handling, fixed offset from gun) Nail projectiles not being deleted on collision Infection adds a severe cap on stamina Steel fire axe didn’t play grunt sounds on power attack. perkHeavyMetal applies the correct effect Torches are not at the 3D location where they were placed Courier satchels appear for clients instead of normal containers Important for dedicated servers: <property name=”ZombiesRun” value=”0″ /> <!– OLD! 0 = default day/night walk/run, 1 = never run, 2 = always run; this setting ONLY affects regular zombies, some zombies like ferals always run –> <property name=”ZombieMove” value=”0″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –> <property name=”ZombieMoveNight” value=”3″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –> <property name=”ZombieFeralMove” value=”3″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –> <property name=”ZombieBMMove” value=”3″ /> <!– 0-4 (walk, jog, run, sprint, nightmare) –> Known issues: Some scenarios where trees remain in the world, repro cases are welcome Auger and chainsaw soundloop in MP games reloading and switching slots fixes this temporarily Trader Jen has a deep voice Players visually disappear for another when looking up No lights on vehicles Turrets target zombies through walls Guns with a magazine size of 1 still autoreload Some mods are in a testing phase only and do not work yet Stealth has some issues that may not get fixed until the next patch Server connection issues Floating POIs Repair material not refunded when repair was cancelled In some scenarios double swing may still occur Ammo count of nailgun goes broke, when equipped with full auto receiver Trader Rekt is nicer than usual Some achievements can not be obtained at the moment Charismatic Nature is not working right now Scrapping items in crafting queue while relogging may go lost Relogging when crafting usable items are in the crafting queue may have negative sideeffects Debugshot/dbs closes instantly on Linux and Mac Nightvision does not properly work Crafting speed bonus does not properly apply to workstations Clipping into blocks to see through terrain Vultures play their fly animation when dead for clients Vehicle key mapping does not save Shotgun driver loses sound on 4×4 after a while Self medicated can be purchased but should not Server browser does not display the proper values for zombie movement speed Workstation tools do not refresh the recipe list when the tools are installed Can use torch and flaming arrows as light underwater Hand held weapons and items show light on them while inside sealed rooms or underground at night Clothing items should be removed and swapped out manually or risk deleting them View more from 7daystodie.com
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Hey Survivors, We are proud to announce that the ‘Alpha 17 Streamer Weekend’ is finally here. We have partnered with over 100 streamers from 27 countries. Many will be streaming all weekend some starting tonight and giving away Free Keys. Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours. You can also read the release notes early here: Alpha 17 Official Release Notes Enjoy America (USA) Anthony_B1 USA West, English AznElite123 USA, English Bacon Creepy USA, English Banlish USA, English Blitzfire911 USA, English Capp00 USA Central, English Casketman20 USA Central, English Cbthagreat USA East, English Chiefy USA West, English Cuda87 USA, English dasMEHDI USA East, English DeamonMachine USA, English Descender USA, English DianddraD USA East, English Dragoness_ USA Central, English Galucia081 USA, English Game Society USA, English Glock9 USA, English Grand Spartan USA, English GunninGamerz USA, English Headwound USA West, English iJevin USA, English iluvatar_402 USA Central, English JadedzUzi USA Central, English Jermanfu USA East, English Justin Dion USA, English Kage848 USA, English kic Gaming USA West, English Kismet USA EAST, English LMG USA, English Loafy Molasses USA, English Midnight Designer USA East, English Mistermoose USA Central, English MistrFister USA, English Mountain Man USA West, English MSgt Porkins USA, English MyUsualMe USA East, English Neebs Gaming USA, English Orangesherbet USA West, English PapaNox USA East, English PartiallyRoyal USA, English PokketNinja USA Central, English RedSpecsGaming USA East, English ShadowFox USA, English Starsnipe USA Central, English TexCubSF USA West, English TomGirlGamer USA, English uss_sully USA, English VegetarianZombie USA East, English Australia AzzaFortysix Australia, English Austria Danu Thuata Austria, German Belgium Lhynns Gaming Belgium, French Bosnia 2HandGaming Bosnia, English Brazil O Abel Joga Brazil, Portuguese Canada Brae Lynnx Canada, English GameEdged Canada, English Skippy0330 Canada, English Team Ryan Canada, English xSgtPepperx Canada, English Chile J.C.’s Channel Chile, English France El Gui Gui France, French Staf_52 France, French Germany Coyaletsplay Germany, German Gerrit Germany, German Mr Helm Germany, German RoLaBeKa Germany, German Strong Company Germany, German Valcry Germany, German Zombyra Germany, German Ireland Games4kickz Ireland, English Italy Gameplay Channel Italy, Italian Japan iihito jyanai Japan, Japanese Isoroku Japan, Japanese Matthew Japan, Japanese Merci Games Japan, Japanese Rabi William Japan, Japanese Rokugen san Japan, Japanese ryo1 game Japan, Japanese Sesika Japan, Japanese Yukkuri com san Japan, Japanese Kasakhstan Squal Kasakhstan, Russian Latva Kornelius Briedis Latvia, English Moldova Shinydo Moldova, Russian New Zealand Vechs New Zealand, English Norway Lokbatch Norway, English SparkleGG Norway, English Poland Kagaminium Poland, Polish MarekMoowi Poland, Polish Rizzer Poland, Polish Stalker Poland, Polish Russia Cisternocefal Russia, Russian FoxMurderPlay Russia, Russian Kaktyc Russia, Russian Knock-Knock Russia, Russian Krabo Land Games Russia, Russian Ray Anor Russia, Russian South Africa Zaffa Geek South Africa, English Spain Buck Ferndandez Spain, Spanish Krino Games Spain, Spanish Menos Trece Spain, Spanish Psiko 9000 Spain, Spanish R4pela Games Spain, Spanish Sweden Jonah Birch Sweden, English Thailand 2G Review Thailand, Thai UK BoredGamer UK, English DatFailGamur UK, English DreadHeadEd UK, English FuzzyFreaks UK, English Grumbul UK, English H3dsh0t UK, English HixxyDubz UK, English Matrixis UK, English Reninsane UK, English Max Fox UK, English W92Baj UK, English Ukraine Alex_D20 Ukraine, Ukrainian Fresh Games Ukraine, Russian Germanarih Games Ukraine, Russian Slavik Odessit Ukraine, Russian Survager Ukraine, Russian Teror2 Ukraine, Russian View more from 7daystodie.com
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Many are speculating as to the future of 7 Days to Die on consoles and The Fun Pimps wanted to give the community an update. The news of Telltale’s demise and insolvency was both a saddening and shocking event. With no warning, we learned the news the same day as the gaming public. Upon hearing the news, The Fun Pimps immediately terminated its license agreement with Telltale, which only allowed publishing rights on the console ports of the 7 Days to Die game. The termination also severed Telltale’s rights to any future updates or sequels of the 7 Days to Die franchise. In the weeks following, we’ve been working in good faith with the remaining management at Telltale to regain control over the console versions and allow us to provide support and updates on those platforms. So far, these efforts have failed. Like you, we are incredibly frustrated by what has happened. We are pursuing all options to regain our rights, including legal remedies. Despite the damage that Telltale’s actions have inflicted upon our company and upon our console community, we wanted to let you know that The Fun Pimps are supremely committed to our fans and will continue to support 7 Days to Die game on the PC, as well as continuing efforts to aid console players in the future. The Fun Pimps will keep you updated as more information becomes available. View more from 7daystodie.com
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Joelhuenink.tumblr.com - Check out our perception attribute and its perks!
RHG_BOT posted a topic in 7 Days To Die
Check out our perception attribute and its perks! Click Here To Visit Joelhuenink.tumblr.com -
Joelhuenink.tumblr.com - Check out our perception attribute and its perks!
RHG_BOT posted a topic in 7 Days To Die
Check out our perception attribute and its perks! View more from Joelhuenink.tumblr.com -
Check out our new strength perks Click Here To Visit Joelhuenink.tumblr.com
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Check out our new strength perks View more from Joelhuenink.tumblr.com
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We are deeply saddened by the news of the Telltale layoffs. Our hearts go out to our friends and partners over there. Rest assured The Fun Pimps are committed to the future of the 7 Days to Die Franchise and will continue to update and support 7 Days on every platform we can. As more information becomes available TFP will be issuing statements. On a more upbeat note Alpha 17 is coming along folks and it’s going to be awesome! Cheers Richard View more from 7daystodie.com
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Joelhuenink.tumblr.com - Come watch me play an early experimental build of A17 in 7 Days...
RHG_BOT posted a topic in 7 Days To Die
Come watch me play an early experimental build of A17 in 7 Days to Die. Click Here To Visit Joelhuenink.tumblr.com -
Joelhuenink.tumblr.com - Come watch me play an early experimental build of A17 in 7 Days...
RHG_BOT posted a topic in 7 Days To Die
Come watch me play an early experimental build of A17 in 7 Days to Die. View more from Joelhuenink.tumblr.com -
Joelhuenink.tumblr.com - We’re working on performance and updating the art to work...
RHG_BOT posted a topic in 7 Days To Die
We’re working on performance and updating the art to work with the new shaders, its really coming together. Click Here To Visit Joelhuenink.tumblr.com -
Joelhuenink.tumblr.com - We’re working on performance and updating the art to work...
RHG_BOT posted a topic in 7 Days To Die
We’re working on performance and updating the art to work with the new shaders, its really coming together. View more from Joelhuenink.tumblr.com -
Joelhuenink.tumblr.com - Things are really coming together with Alpha 17, have a look at...
RHG_BOT posted a topic in 7 Days To Die
Things are really coming together with Alpha 17, have a look at new lighting, pathing, ai, and more! Click Here To Visit Joelhuenink.tumblr.com -
Joelhuenink.tumblr.com - Things are really coming together with Alpha 17, have a look at...
RHG_BOT posted a topic in 7 Days To Die
Things are really coming together with Alpha 17, have a look at new lighting, pathing, ai, and more! View more from Joelhuenink.tumblr.com -
Hey Survivalists, Folks Alpha 17 is still in the works, but we are looking ahead at the pending experimental release. That said we are recruiting streamers for early Alpha 17 streaming. We kept early streaming on previous releases to only 4 streamers who have done an amazing job so far. But for Alpha 17 we want to do something bigger. We know that there are many streamers out there who have played our game for their audiences and who would love to be a part of the pre-release streaming weekend. We also understand that 7 Days to Die is enjoyed by a larger international community representing several languages and picking only a handful of streamers won’t allow those fans to watch gameplay footage in their native language. To that end we are excited to announce that for Alpha 17 TFP is allowing open enrollment for early streaming. Here are the details: In order to qualify you must have as a minimum 5000 followers on Twitch and/or 5000 subscribers on YouTube. You must record an announcement to your viewers on your channel that you will be showing early footage of A17. It can be its own video or part of one of your regular episodes. You must send an email using your channel’s email address to press@7daystodie.com and put “A17 Early Streaming” in the subject title. In your email you must write a short explanation of why you want to stream A17 early to your viewers and include a link to the announcement video you made. Once we have verified that you are a content creator that qualifies we will add your email to a group list that will be sent the activation code for Alpha 17 on the day that the event will begin. For Additional information and the Streaming FAQ please see the Calling All Streamers forum post! View more from 7daystodie.com
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Release The Kraken! Click Here To Visit Joelhuenink.tumblr.com
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Release The Kraken! View more from Joelhuenink.tumblr.com
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Joelhuenink.tumblr.com - Check out the new Perishton and silencer weapon mod!
RHG_BOT posted a topic in 7 Days To Die
Check out the new Perishton and silencer weapon mod! Click Here To Visit Joelhuenink.tumblr.com -
Joelhuenink.tumblr.com - Check out the new Perishton and silencer weapon mod!
RHG_BOT posted a topic in 7 Days To Die
Check out the new Perishton and silencer weapon mod! View more from Joelhuenink.tumblr.com