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7daystodie.com - Alpha 18.1 Patch is out!

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Hey folks,

We just released Alpha 18.1 b8 patch to stable. Lots of good tweaks and fixes enjoy!

Should be compatible with old saves.

Official 18.1 Bug reporting Thread

Added

  • Settings for Blood Moon Frequency of 2, 4, 5, 6, 8, 9, 10, 20 days
  • Settings for AI Block Damage and Loot Abundance of 33 and 67 percent
  • Settings for Blood Moon Count of 6 and 10 enemies
  • Customized club swing whoosh sounds
  • A chance screamer will not spawn
  • Video Texture Filter setting
  • UnloadUnusedAssets after we unload texture arrays
  • Lowest graphics preset and increased 6 of Low’s settings
  • Tree Quality Lowest and increased quality for Low and Medium
  • Steel tools parts to traders

Changed

  • Melee swing audio source to one which isn’t 150 meters.
  • Mining iron ore yields iron
  • Increased blood bag stack size
  • Eating glass is more efficient, generating a death penalty of 25%.
  • Mechanical parts and springs are not craftable
  • PerkBoomstick increases rate of fire up to 50%
  • Removed glass helper from loot
  • Removed empty chance from cntSodaFountain
  • Collapsed workstations drop their schematic 20% of the time
  • Combat shoveling reduced
  • Corrected and improved electrical devices journal entries
  • Updated quest ammo rewards with new ammo types
  • Nerfed trader medical loot rewards, and removed plaster casts as a reward item
  • Improved heat debug UI to update in realtime and show event count
  • Removed invisible random penalties from silencer mod
  • Land mine recipes are cheaper and rebalanced.
  • TorchHeatMap blocks to be seconds for HeatMapFrequency
  • Cooking ingredient bonus for perkMasterChef
  • Increase the benefits of The Art of Mining Vol 3 
  • T5 clear and fetch/clear quests will have QL 6 items as a reward
  • PerkGreaseMonkey reduces cost of crafting vehicle parts, perkAdvancedEngineering reduces cost of crafting forge recipes, steel and electrical devices
  • Removed the blood draw kit is no longer used
  • Introduced stack limits to coolers, and end tables that players could craft and sell for a large profit

Fixed

  • Only original quester can see the red dots of zombies for clear quests
  • If a player dies on a very steep incline the backpack can disappear
  • Knife power attack damage was too low due to the rate of attack change
  • Drawbridges take damage while being driven over
  • Shadow artifacts from some impact particles.
  • Out of position collider on ice cooler.
  • Pummel Pete does not include bats in description
  • Client to client complete clear quests.
  • Tapping “Alt” makes upgrading blocks crazy fast
  • Changed sleeper volume spawn definitions to be Ghost Town instead of Bad Ass in 11 different low tier POIs (Brad)
  • Typo in perkAdvancedEngineeringRank4LongDesc
  • Cleaned up stats, cost, naming, description, recipe for various garage doors
  • Minor exploit using campfire and wood block ( Starter Quest )
  • BlockTorchHeatMap heat inaccuracy by scaling heat by world time speed
  • Vehicle part crafting time aligned with vehicle assembly
  • Silenced M60 is as quiet as a pistol. Better noise scaling on silenced gunfire.
  • RWG preview tool localization
  • NRE when trying to reload a flashlight.
  • Controller zoom in and out function isn’t working with scopes
  • Shadow artifacts on damage particles.
  • Demolition zombie’s explosion is affected by claim strength.
  • NRE when server is shutdown via terminal
  • Client NRE when host or server exits game
  • Balancing and better descriptions for bullet penetration.
  • Too many journal unlocks delay the tutorial quest
  • Junk Turrets pushed through blocks if placed in a 1×1 hole
  • Health at 99/100 when starting a new game
  • Light Mod more expensive than Mining Helmet with light mod.
  • Going into prefab editor can cause grey textures in game
  • Having lots of craft ingredients causes lag when clicking on the recipe / reopening crafting screen
  • UI scale changes ingame do not update toolbelt message location
  • The world generation process does not apply rwgmixer.xml modlets
  • Lootstage ending in 9 seem to force loot quality to 1
  • Disabled dms on linux to prevent crash until Unity issue is fixed (Zack)
  • From the shadows perk has 2 typo’s
  • Wrong header on perkArtOfMiningCoffeeDesc
  • Distant POIs become black on most surfaces
  • Knuckles only show in the right hand in MP and third person
  • Bolts appear to stick in air short of touching body
  • Another Junk Turret/Mod dupe
  • Auger (ranged looping items) playing the start sound repeatedly, which makes lots of heat
  • Playing a sound on an entity made heat at wrong position if origin not 0
  • Recipe max count is calculating incorrectly
  • Clients can pick up blocks at the traders while the host cannot.
  • Inventory screens used to exit containers open up their respective tab.
  • Display of blunderbuss / double barrel stats inconsistent with pumpgun
  • Inaccurate description on modGunShotgunTubeExtenderMagazine and stats on gunPumpShotgun
  • Unintended max range on pump shotgun max magazine capacity
  • Switching to an auger/chainsaw on the hotbar creates a heat event
  • Rebalanced harvesting “heat” after several code fixes. An auger with all the bells, whistles, and perks mining nonstop can barely call a screamer on its own. A steel pick can get up to 80%.
  • Incorrect mining journal and missing distribution of silver/gold/diamond blocks, includes balance of ore “areas”
  • Mined resources have erratic prices
  • Tracking does not reliably show animals.
  • Incorrect default logfile path on Linux dedi
  • Items that do not have a description
  • Player names causing FPS drop

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