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csblee

17.2 Server Info + Suggestions

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Hi everyone,

Just wanted to make a base thread for things that are currently in the works on the server as of 17.2

Piranha started a /spawn for an eventual noob friendly starter warp spot. Additional admin help to build a basic base (nothing complicated, though I think it's still unclear if it'll be a place we want people to be able to build on unless they are admins via claim block.) Until then, /spawn works as a teleport location.) Also, as a note to Piranha, the /spawn message you put is too long, and it cuts off. Just an FYI.

The server is 250% xp currently, so levels are flying fast and hard. This has been useful to really get established quickly, and it seems mid/end game will definitely come faster, especially since these patches from TFP seem to be coming faster as well.

Also, were the # of claim blocks adjusted in the xml or is it baseline of 1? 

Personal Suggestion(s), assuming these settings can be adjusted WHILE the game is already going, if not, disregard:

1) Given the bigger xp multiplier, might be worth adjusting either loot abundance OR loot respawn. If it is loot abundance, I'd suggest no more than 150%, otherwise things get hyperinflated, very quickly. 

2) Assuming claim blocks are limited to 1 in the xml, is it possible to adjust the size of claim block size? 41 blocks is standard, but can feel a tad confining. Perhaps a small increase?

I'll update this with relevant info as it comes along.

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Hello and thank you for letting me know about the spawn message, I will fix that soon.

The land claim block amount is adjustable in the settings, which has been raised to a limit of 10 land claims per player.

I will see what I can do about raising the loot also to something higher that would still be a reasonable amount.

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Holy Moly 10 is a LOT! Hopefully people don't start dropping them everywhere. Perhaps a lower limit of 2-3 would be ideal?

And the loot% was just an idea. I know I've done perfectly fine w/ the standard 100%, just curious on whether a slightly higher loot% might be worthwhile to test out. Nothing outlandish ofc.

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To add more info regarding looting: with the 250% xp, it is surprisingly difficult to keep up with horde nights. I'm gaining levels (and gamestages) faster than I can keep up with either building/crafting or looting. I did gain like 10 levels in 1 horde night, but i ran out of ammo super fast and my lines were breached super fast as my levels caused rads to spawn in the middle of the horde wave.

I'll have to see if i'll have to adjust my play bc of how rapidly i'm leveling, but as it is, I'm not sure i'll survive horde nights soon.


Also: with the server reset, there isn't anything in the /shop to buy w/ coins. I'm fine w/ no major items being purchased, but it'd be nice to things be purchasable via zcoin use. Might need to sort out pricing though.

Edited by csblee

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Yeah I could lower the land claim amount to a smaller amount and will see what can I can do with the loot / exp to help balance it better. I did have dukes for zcoins in the /shop but I have removed it prior to the recent wipe. I will add that again or possibly add /shop items instead, since it could help balance it better with faster exp levels.

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13 hours ago, PiranhaRage said:

Yeah I could lower the land claim amount to a smaller amount and will see what can I can do with the loot / exp to help balance it better. I did have dukes for zcoins in the /shop but I have removed it prior to the recent wipe. I will add that again or possibly add /shop items instead, since it could help balance it better with faster exp levels.

250% xp is fine, i think it's more that loot isn't quite able to keep up without some extreme luck to get a lot of dukes fast to constantly buy ammo. Even then, that only supplies whoever bought them. I'm thinking 150% might be enough of a boost without it breaking the game's balance.

As for zcoin shop, the zcoins for dukes wasn't a bad idea that you had in 17.1 1k zcoins for 1k dukes isn't a bad tradeoff at all. Open to other items as well, possibly basic food/water might be nice for noobs.

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I raised the loot to have 150% more abundance, let me know if that works or if it need more changes in the settings. I will also re-add the zcoins for dukes in the /shop and see what can be done about /gimme items for food, water and resources.

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8 hours ago, PiranhaRage said:

I raised the loot to have 150% more abundance, let me know if that works or if it need more changes in the settings. I will also re-add the zcoins for dukes in the /shop and see what can be done about /gimme items for food, water and resources.

Thanks Piranha! I'll report back on what it plays out like. I'll also update my main post with updated information.

Did you end up reducing the LCB number below 10? I know I have 2 down currently.

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Oop, never mind. looks like I can't edit old posts of mine.

Here is the updated server information as of 3/7/2019 for patch 17.2

Exp - 250%
Loot - 150%
LCB max - 10 (might be reduced to 2-3, still not clarified quite yet.)
/spawn is a command again! It will take you to a safe cage to hide out the night (NOT viable for horde nights. I have an idea for one in the future though.)
 

zcoin shop list soon-to-be updated w/ zcoins for dukes. /gimme will be updated to possibly rotate in more food/water options for starving noobs.

There are currently 3 known traders found:
Trader Jen - 993 S, 380 E
Trader Hugh - 1401 N, 467 W
Trader Rekt - 3168 S, 521 W

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Oh thanks for reminding me about the lcbs, I will lower that soon. I'm thinking maybe 4 so that players can claim a large square if they wanted. Might be better, let me know what you think.

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reporting in on feedback for 150% loot

really helps even things out mid/late game since levels are coming so much faster now. Definitely incentivizing me to go exploring/take risks now that loot feels more meaningful.

I think the 150% loot + 250% exp might lure in more players to try it out, given how it'll be easier to get started (btw did you add 150% loot to the server name?)

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3 hours ago, csblee said:

reporting in on feedback for 150% loot

really helps even things out mid/late game since levels are coming so much faster now. Definitely incentivizing me to go exploring/take risks now that loot feels more meaningful.

I think the 150% loot + 250% exp might lure in more players to try it out, given how it'll be easier to get started (btw did you add 150% loot to the server name?)

Thanks for the update. Yes I did.

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More info on the server:

/spawn has been heavily updated by Piranha. It is a much more secure location for hiding out nights if you need to, as well as having a nice little vending machine!

Piranha, the trader addition was a nice touch! However, I stuck around past the "refresh" date for the trader to see what would happen, and the trader disappeared. I'll see if anyone else has managed to figure out how to keep spawned in traders via admin can stay.

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